Welcome to Sonic Emerald 2 v3.7.15.18 If you see question marks, you can either keep reloading the page or play it here: https://turbowarp.org/1267409365?interpolate&hqpen&stuck&clones=Infinity&offscreen&limitless&size=640x360 -Controls- =Mouse and Keyboard= Arrow Keys or WASD to move and navigate menus Z,X,C,J,K,L to jump and select Enter to pause =Controller= Coming Soon =Mobile= Controls on Screen This demo is a small preview of my classic-style Sonic fan game. It's was too big for scratch so a lot of features are removed such as Multiple characters, TailsAI, and Special Stages (Although you can access super sonic by putting the version number into the sound select) I always wanted to make a good sonic fan game and looking back, Sonic Emerald 1 wasn't all that good. With Sonic Emerald 2, I aim to improve on everything wrong with the first one, and hopefully, have a full sonic fangame on scratch. With me having to remove a lot of things, the game is a little buggy (Namely, badnik hitboxes). But if you se any, feel free to report them to me. The game was made using @-TagTeam- 's retro Sonic Engine, and the SonicRetro Physics Engine Thanks to @IndyMine for their GHZ act 1 boss code, it helped as a base for all the minibosses to come. This took a really long time to make. If you could get some people to test it out and give me some feedback, that would be really appreciated. //Updates Based on Feedback// - You can skip the intro scene by pressing any button (Activates after the first time watching through it for credit's sake) - Signpost Sprite bug fixed - Badnik Collision fixed - Camera now snaps back to the player when grounded - Smooth Rotation (to make it feel more mania-like). Rotation Toggle coming soon in the Options Menu -Might zoom the camera out a bit