Red is the guy with 2 red squares. Four has 4 coloured corners, Mid has a white square in the middle, Play looks like the player and Add looks like an addition sign, or so these are what it is at the beginning. As you battle, they lose features. I hope you memorized who they each are, you'll need to. Red is weak to vaccum and water whips. Four is weak to waves and icicles. Mid's weak to tornadoes. Play is one of the hardest, he's weak to blasts and all water balls. Add is weak to vacuums and all waves and icicles. You can check in the costume names what each of them do. I forgot where i got the boss music from... uh... please dont take down the project. The level music is one of the egg dash levels (or thats where i got it), Fight or Flight Good luck... Solve puzzles, bend, and contune the journey! This is inspired off of the bending of Avatar: The Last Airbender. For Griffpatch Academy Game Jam 21: Out of the Box -KEYBINDS- From Into The Abyss T: Tornado. Summons a tornado pointing at mouse cursor. Cooldown: 5s. B: Blast of air. Blasts an air beam at mouse cursor. Cooldown: 10s. Space: Flight. Lets you glide and lift. Cooldown: Can be used for 90 frames at a time and as long as you can jump, you can use this. S: Air shield. Creates a shield deflecting many attacks around the player. Cooldown: 20s. V: Vaccum. Creates a vaccum on the mouse position. Cooldown: 6s. From Exceeding the Limits A: Water ball. As long as "A" is held down, the water ball follows the mouse, then release to shoot. A then W: Water whip. When you release, click at the right position to make it a water whip. W: Wave. Direct the wave's direction then it shoots and follows where you directed it, affected by gravity. Q: Walk on water. On water, click Q to float up. W then K: Icicles. Shoot icicles after using a wave, turning it into an icicle bunch. A then G: Snow. Make snow, falling then becoming a part of the ground.