Controls (Gameplay) [W][A][S][D] OR [^][v][<][>] Movement [K] OR [X] Jumping [J] OR [Z] Interacting with items ------------------------------------------------------------- Controls (Editor) [^][v][<][>] Movement [Z][X] Cycling through items (Hold shift to jump between item categories) [C] Teleport player to camera [V] Center camera on player
Share your stage codes! https://scratch.mit.edu/discuss/topic/861851/ ------------------------------------------------------------- All code (c) 2026 SuperPancake64 Original game, art & music (c) 1992 Zemina Sound effects (c) 1991 Konami ------------------------------------------------------------- Magic Kid GooGoo is a sidescrolling platformer developed for the Famicom in 1992 by Korean studio Zemina. It was developed without permission or resources from Nintendo, and it was Zemina's first and only Famicom game. Featuring 35 sprawling levels, 9 playable characters, and over 30 music tracks, Magic Kid GooGoo is an experience on par with late-era 8-bit classics like Super Mario Bros. 3 and Kirby's Adventure! However, over the years, it's unfortunately been almost entirely lost to obscurity (even in its home country of South Korea as far as I can tell). My hope through this project is to bring attention to this underrated gem and bring it into the modern age of gaming! ------------------------------------------------------------- Known Bugs/issues -Rocks treat semisolids as full blocks -Semisolids are highly flawed in general; you can fall through them, and they snap you up from underneath prematurely. They will need to be fully reworked -Keys and doors can mess up ground tile meshing if no other decorations have been placed -Sometimes the skidding animation can be skipped and your momentum is abruptly reversed -Significant lag is introduced when the level is large (this could be fixed through some kind of chunking system) If you find any other bugs, please let me know! #games