*MOBILE FRIENDLY Press Click Here to Suck Core Heat and wait, repeat, and buy what's in the shop. Also, don't spam the shop buttons. Apart of the "Grid Command Universe" Click the green flag twice or else it will be bugged after a meltdown/freezedown Patience is key to getting heat points Meltdown: Get the core over 900000 degrees, wait 180 seconds then you're done +1 heat shard Freezedown: Get the core below 0 degrees, wait 230 seconds then you're done +1 subzero shard Legacy: https://scratch.mit.edu/projects/1317917042 Beta: https://scratch.mit.edu/projects/1332914441/ Soundtrack Player: https://scratch.mit.edu/projects/1331820227/ [KEY BINDS] C - Coolant Laser H - Heating Laser Space - Suck the Core Heat S - Startup protocol [TESTING PURPOSES ONLY] Press "A" to access the testing console
All Coding done by me. This is also my most advanced project ever. {MISC}: FPS: Around 30 Scripts: 270+ Sprites: 40+ Blocks: 2100+ [SOUNDTRACKS]: Critical Mass - Regular gameplay Reactor Core Meltdown - Meltdown Reactor Core Freezedown - Freezedown Reactor Countdown - Pre-Reactor startup Reactor Startup Protocol - Startup Protocol Red Button Prayer - Self-Destruction Golden Eye Overload - Bill Cipher Overload {PATCH NOTES} Laser Overload (Finally) [W.I.P]: The other events Safeguard {UPCOMING UPDATES} (0 out of 9) Freezedown Update 3: Code Black, being able to opt out during phase 1, better ending screen, stops the music when it's the ending screen, sirens in the background (1 out of 5) Meltdown Update 2: Code Red, being able to opt out during phase 1, better ending screen, stops the music when it's the ending screen, sirens in the background (1 out of 5) Blast Door Update: Adds a bunker, blast doors during meltdown/freezedown, and a thumbnail (1 out of 4) Startup Update: Adds a startup, shutdown (opt out of meltdown/freezedown), startup failure, and shutdown failure (1 out of 4) Core Revamp Update: New colors for the core (0 out of 1) More Events Update: Self-destruction, plasma flood, lockdown, magma flood, radiation flood (1 out of 5) Announcer Update: Adds lines to self-destruction, startup, shutdown, startup failure, shutdown failure (0 out of 5) More Lasers Update: Adds proton blaster, shield stabilizer, heating laser MK-I, coolant laser MK-I, heating laser MK-II, coolant laser MK-II, coolant laser MK-III, and matter extractor (2 out of 8) Shield Update: Shield stabilizer, more steps to meltdown, more steps to freezedown, shield integrity (1 out of 4) More Areas Update: Adds Sector A, B, D, and G (A is the hub, B is the control room, D is the E-Bunker) (0 out of 4) Even More Sectors: TBD (0 out of ???) Disaster Revamp Update: New effects for the core disasters, and non-core disasters when they get released, (0.5 out of 6) {CREDITS} - The idea of a Bill Cipher Overload (BCO) Disney: Bill Cipher Suno.com: Music IITPP/AECF/Clicker games: The idea for this project AECF: Proton blaster IITPP: Laser thingy + Freezedown + Windy (Sound) Black Mesa Devs: Raid Alarm thingy