Game is broken... thanks for all the support while it existed. I might do a remake if I ever get enough time, but I think this is my sign to move on. Take care scratch. These are undocumented Changelog entries for my Forsaken game. Play it here: (Currently unshared) https://scratch.mit.edu/projects/1178810038/
v0.375 (11/7/25) -- Buffed and nerfed several killers (mainly c00lkid and Jason because they got balanced in real game as well), also made Jason's m1 hitbox not weird. also I FINALLY MADE TWO TIME'S DAGGER WORK PROPERLY!!! YAY I am so Good v0.37 (11/2/25) -- Added John vs Jane Doe music! Minor tweaks v0.365 (10/24/25) -- Adjusted stamina, making it behave EXACTLY LIKE IN THE REAL GAME. Removed mobile because it's impossible to use. Added an Easter egg regarding the past... just play the game and you are sure to find it. v0.35 (10/9/25) -- finally... Slas her ADDED YAY and two time too! check them out NOW v0.3 (9/6/25) -- Jane Doe released! The first and only survivor currently with 3 abilities, Jane Doe can be played vs John Doe. These are concept abilities and can be changed in the future once Jane Doe is actually released into the real game. v0.28 (8/17/25) -- Big bug fixes! C00lkidd now attacks the clone instead of just following it, wasting their abilities. Fixed John Doe traps being twice as effective. Removed slow from Mr. Doe trail. Slightly changed hurt faces. Changed mobile button. v0.27 (8/17/25) -- READDED regular movement! Now, you can move like before, just by using arrows/WASD, OR you can use guiding star by clicking, OR mobile! I'm very excited (I love how easy scratch makes this). Also, planning to nerf 1x because receiving nerfs next update, as well as John doe, because I over buffed him. Added hurt faces to survivors. v0.26 (8/14/25) -- A big issue was that you could move much faster diagonally, but that is now fixed, meet the Guiding Star! Instead of moving using keyboard, you now control the guiding star, which in turn is followed by the survivor. If you either control it with arrows/WASD, or with your mouse by clicking. All movement has been changed to fit in with the normal game! John Doe buff -- being in his corrupted trail lowers your walk speed. v0.23 (7/23/25) -- JOHN DOE RELEASED! Play against John Doe using any of the two survivors! Redrew coolkid's animations due to a request (not naming names lol). Fixed a GIANT issue with 1x predictability. Now 1x can predict your movement soooooo much better. Give it a try! v0.2 (7/20/25) -- Starting work on John Doe. You can TEST John Doe by pressing '4'. v0.17 (6/23/25) -- BIG UPDATE: Status effects! Displayed in top-right corner, you know know what statuses you are being affected by. Press 9 to use epilepsy mode so the glitchy screen doesn't appear. Sped up 1x projectiles, but nerfed small projectile stun duration. NEW THUMBNAIL! Shedletsky sword is very short now mweheheh v0.1.4 (6/21/25) -- Sound effects for survivors! Still trying to find a Clone sound for 007n7 tho... nerfed stamina regain windups, they are now identical to the game (I think) v0.0.8 (6/6/25) -- Improved 1x4's AI, nerfed several C00lkidd abilities, added particle effects for burning. v0.0.7 (6/4/25) -- Added WASD+Q/E controls. Added a bar at the bottom of the screen to display how much time is left in the song. v0.0.6 (6/2/25) -- Shedletsky's attack now only swings in the direction of the death. Buffed 1x4's combo potential, but made attacks smaller and have a longer windup. v0.0.5 (6/2/25) -- Made each regular attack have multiple hitboxes. Added attack animation for 1x1x1x1. Increased speed of Mass Infection projectile. v0.0.3 (5/29/25) -- Added animations for C00lkidd. v0.0.2 (5/28/25) -- Added faces to characters for better visibility. These faces also point in the direction they are moving.