originally was based off of smoke, but I just kinda went off the rails and ended up with this. (also we now have a name for this ASYM :D). ANYWAY! Name: Mist Average Damage: 27 Max Stamina: 110 Stamina Loss Per/s: 5 Stamina Gain Per/s: 8 Passive (Shroomed): "all her abilities are able to inflict the "Sprout" effect, which attaches a mushroom to the arm of the infected survivor for 20 seconds; within this 20 seconds the survivor can either use a medkit,get help from another survivor, or use status effect removing abilities like "Clean" in order to remove it. failure to remove it in time will result in the mushroom exploding into spores which will deal 20 damage to all nearby survivors in blast radius (this damage decreasing by 2 each survivor killed)" Melee (Stab): "Mist jabs her knife forward dealing 15 damage. has a 25% chance of inflicting Sprout, this chance dropping to 10% during LMS" Ability 1 (Throwing Knives): "Mist throws one of her knives, which if hit will infect a survivor with the "Sprout" effect and deal 20 damage. if the knife misses, it will stick to whatever it hit take 10 seconds before exploding and dealing 10 damage to all survivors nearby it" (Cooldown: 40 seconds) Ability 2 (Spores): "Mist places down a mushroom, which can last 70 seconds and releases a fog of spores in the surrounding 40 studs; stepping into the fog will deal 10 damage per/s, as well as inflicting "Sprout" and temporary blindness for 20 seconds, along with highlighting the survivor." (Cooldown: 30) Ability 3 (Vines): "Mist clutches her chest for a moment, before summoning a three large vine from her shoulder and quickly lunging them forward. if hit, it will grab the survivor and slam them into the ground, dealing 35 damage and inflicting the "Sprout effect". if missed it will created a wall of vines across the nearest wall mist is facing within 100 studs. being stunned during the wind-up will cause the stun duration to increase by 20%"