Emulated lists dont exist in games, and now they take over! 2 advantages: compression for less lag and creating more new lists in runtime this library is kinda WIP im gonna make an ai so i can be rich like satya nadella with his ahh copilot. im making this first because its part of the ai this is a much better version of @003205's Lists Power over Variables, now with a link https://scratch.mit.edu/projects/481308430/ (yep im still rubbing it in) its basically that but instead of creating variables you can create lists press space to do the speed thing he did there, with lists also a side note for people who use this, do NOT rely on variables from get blocks, like get item from list or item # of something from list to stay for long, because other blocks use them and can modify the return variable of the block. this is an unresolvable side effect. so use these return values immediately ng4 i dare you to make "Lists Power Over Variables" but it uses emulated lists for scratch lists >:) i added a load list block so you can load emulated lists contents onto 1 temporary scratch list named "loadedlist" so things are easier