Corporate Carnage is a asymmetrical horror game (very original I know), me and smoke are hoping to make (just because smoke wanted to show how hard it was to balance one) World Lore: it was a normal work week at Roblox HQ, a group of new interns enter the office; that was until The Anti-Roblox Corporation (or The ARC), a group made by the original hackers and myths of Roblox in order to bring it all down, attacked the building and blocked all of the interns inside. now both the intruders and interns must fight for their life, and their paycheck. Survivor/Workers Lore: a bunch of newly hired interns at Roblox HQ, them all having their own motivation and reasoning for joining, but all having an ultimate goal: getting paid and getting out alive. Killer/Intruders Lore: a bunch of unpopular roblox myths, being the lowest ranking at F-, The ARC sees them all as liabilities and are giving them only one more mission before deciding whether or not to fire them (which in this case, means literally being burnt alive). this mission being to kill all of the new interns GamePlay: the round starts with up to 8 workers/survivors spawning at the main entrance of whatever map they're on, getting a 10 second head start before "their shift" starts. after 10 seconds all exits will be blocked and they will have 5 minutes in order to complete their tasks and survive, these tasks consisting of things from moderating items to refilling the coffee machine, failure to complete all tasks will result in a loss for the workers and less money earned. after the 5 minutes, they will enter "Clock Out" time, where they have 1 minute need to find one of 3 randomly opened exits and get out before they get killed. The killers/Intruders will have to (of course) kill all workers within the time given; when there is one worker left, an LMS/Evacuation will be initiated, where the last worker must survive only 1 minute until all exits open. Announcers: each team will have their own announcer that will pop up to make some witty comment like completing tasks, the death of workers, etc. announcers will be able to have skins purchases for them which can change their voice lines, as well as also having an option to turn them off entirely. the default announcer for the worker side being a tired, jaded supervisor (who i haven't named), and the announcer for the intruder side being their hot-headed (literally) employer who is currently controlling their mission (who I also haven't made a name for yet-). intruder employer will also be in charge of burning them alive inside of the killer lose animation- I want all playable characters to be completely original, but known myths and people like 1x or something are still canon inside of the lore. (I also may or may not decide to make them in this game's "style" sooner or later)