THE LORE: Cats growing increasingly discontent with the rule of the King Cat eventually ended up launching a massive rebellion, with support from a union manned by a variety of different species. This resulted in the Scratch Cat Kingdom descending into a massive conflict with the revolutionaries trying to start their own kingdom with union support. You find yourself in a small outpost controlled by the revolutionaries, with the King's forces trying to retake it. Even if this is a small outpost, that doesn't mean you can't make this as difficult as possible. This Defenders project has character possession. Clicking on a character lets you control it. WASD to move, Y to let go of a character. Look inside the defenderpedia (X to open, arrows to scroll, down arrow to close) to learn the controls. Same controls for Defenderpedia, but Z opens instead of X. In order to make coding certain abilities easier, this project uses a traditional enemy system instead of a multi-sprite one. RULES -------------------------------------------------------------------------Character Violations: A violation marked with (!) gives other remixers permission to remove the character completely. If it is marked with *, other remixers are allowed to change the character only so that it fits within the rules, but cannot remove it. (!) No stealing content from other scratchers/recoloring. (!) No blatant ripoffs of existing media. (!) No inappropriate content. (!) No egregiously low-effort or sloppy characters. This is subject to my own discretion. * Balance your character. This is self-explanatory. It's fine if they're a bit stronger than normal, but still. * No changing other people's characters without their permission unless the character violates a rule. If they give you permission to change it, that is fine. * It is not required that your defender can be controlled by the player, but it is ideal. * Your defender must have 2+ unique abilities. * Don't make your defender too big. Chain Violations: A violation marked with (!) decanonizes the remix immediately. A violation marked with * carries no immediate punishment, but I may choose to decanonize it the case of multiple remixes, other remixes will get prioritized over it, etcetera. * Announce prior to remixing. * Update the thumbnail. You're ALLOWED to remove content from the thumbnail if you need it to show of your own content. * Update the Defenderpedia and Enemypedia if they're affected. (!) No persistence with violations. (E.g repeatedly re-adding a character with severe violations without changing it) Misc.: * Don't be a jerk. Pretty simple. * Have. Common. Sense. * You can add bosses (Make sure it's only on every 10th wave!) but I want to do the final one on wave 50, so don't make that one, thanks.
*Fixed dead defenders blocking enemies (I forgot to make enemies check for "and (defender hp)>0" on their collisions. Except for the Paladin specifically. I have no idea why. I really should've gone to sleep.) *Fixed planetkoala being able to be possessed at the same time as another defender *Added the Royal Priest enemy *Added 5 more waves *Buffed the hell out of Paladin because he was not a threat whatsoever *Juiced up Union Musketeer's molotov, because he's kind of been powercrept out relevancy *Fixed planetkoala being able to come back to life *Union Musketeer now also does massively increased damage to Paladin. Going to give him this trait as well for other bosses/tough enemies. *Added Union Dark Mage I was looking at planetkoala's code wondering why Jude set his auto mode trigger to Musketeer's Auto Mode broadcast, and it was only here where I realized that giving Militia his own Auto Mode broadcast was pointless, because having only one character be possessable at a time meant that having everyone share one Auto Mode broadcast wouldn't break anything. Still not gonna change it though, it works anyway and it'd be a waste of time.