Very very basic, allows players to pick and choose which type of ammo they shoot and has basic left right and forward movement, and an enemy AI with raycasting. 1 - Normal Bullet (Fires normally.) 2 - Curve Shot (Follows the direction the player is facing.) 3 - Fast Bullet (Faster than a normal bullet.) 4 - Accelerating Bullet (Goes faster and deals more damage the longer it travels. Does a minimum of 0.45 damage and a max of 66) 5 - Sonic Boom (Super Fast until it's not, turns into a curve shot after slowing.) 6 - Ricochet Round (Ricochets around 5 times.) Target Practice (27/01/2026) – Added a dummy with health and respawning. Stats (28/01/2026) – Hide debug menu with space bar; unlocked extra ammo types 5 and 6. Moving Dummy (29/01/2026) – Dummy now moves for added challenge. Still Dummy (30/01/2026) – Removed dummy movement temporarily. Debug Upgrade (30/01/2026) – Remade debug menu with normal (Z) and advanced (X) modes. AI Awakens (30/01/2026) – Added dummy AI with raycasting; movement restored; debug menu removed. Dummy Fights Back (30/01/2026) – Dummy now attacks; visual lines may require restarting. Accelerator Rework (31/01/2026) – Buffed accelerator bullet damage (No longer static) and speed (+8% speed per tick compared to before 1.2 -> 1.3). Health Boost (31/01/2026) – Added player healing: regain 5 health every 5 seconds when below 200. When the dummy respawns health is set back to max. Finale (01/02/2026) - Redid the map.