THANKS FOR 100 VIEWS, ENJOY THE x2 TIMES EVENT! ________________IMPORTANT_________________ DO NOT PRESS "ª", IT RESETS ALL YOUR PROGRESS. THE BUTTON IS FOR TESTING PURPOSES. Play the TurboWarp version for a smoother experience! https://turbowarp.org/1269822371?clones=Infinity inspired by roblox "Waste Time" My most optimized and polished project yet! Years of scratching experience and knowledge poured into this project, so... ENJOY! _________________How To Play_________________ - Get TIME every second. - Higher TIME = Better RANK = Higher MULTIPLIER - Convert TIME into CHRONOS 1 CHRONOS = +50% TIME The more you have, the harder it is to get: (Time/[100+ ([Chronos/2^Stage]/[5*Chronos^0.05])^1.05]) - WEATHERS can happen, such as Starfall (x5 Multiplier) - Convert CHRONOS into ETERNALS 1 ETERNALS = +5% CHRONOS (Chronos/[125M+ ([Eternals/1.6^Stage/[3*Eternals^0.03])^1.2]) _____________________Tips___________________ - Utilize the multiplier zones - Try to farm the button as much as you can before performing a CHRONOS reset - Also try to get as much CHRONOS as you can between CHRONOS resets as it'll maximize your CHRONOS gain before being softcap'ed too hard. - If things slow down, just wait for a rare weather and smash through the soft cap! - Press "m" to access the map UI! _____________Rank Requirements______________ Moved to reduce description length ___________________Credits___________________ Art: All by me; inspired by roblox "Waste Time" Coding: Almost everything by me (except the number abbreviator, The code is from @09878901234321. And also, the sprite layering and save code system is by none other than the big G, @griffpatch) Music: Daytime Smooth Jazz (SenorMusica81) Silent Night Lights (tramp963) ThStreet At Night (nojisuma) Rain over Vrh (davideperico74) Peace of Mind (Clavier-Music) ____________________Logs____________________ BETA v0.0.3.1 (5/14/2026) - +2 Hours spent designing 14 unique shard designs! - Improved rolling interface - Optimized clone behaviour handling - Added visual floating shards when equipped - Changed Lacuna Void's name to Sol Invictus (Unconquered Sun, "They say the Void consumes everything... Who decided that?") - Nerfed VF return amount - Added "Duplicate" notice when getting a non-unique Void Shard - Added a unique cutscene to "Sol Invictus"'s roll animation BETA v0.0.3 (5/12/2026) - Gave white borders to the number indicators - Added a new rank - Opened up The Void! - Added Void Fragments: use to roll and get 15 unique Void Shards! - Improved saving system - Improved code structure - Made mid-game less tedious to play (Shard upgrade costs are overall cheaper) BETA v0.0.2.9 (5/3/2026) - Added Stages! (Go to area 3 for more details) - Added feedback after each reset - Improved code - Added Saving! (Go to area 3 for more details) - Added dynamic accessories that update per Stage/Rank - Buffed automation gain - Stay tuned for v0.0.3! The Void will be added once stages are fully done! Beta v0.0.2.5 (4/30/2026) (The following patches are from different player feedbacks, so big shout out to them!) - Added clearer map movement indication () - Added Pirate: Indicates the amount ot Time you are away from reaching the next rank () - Added Time/s indicator () - Nerfed requirement for Button Mult Sacrificing () - Fixed the number indicator's clones not being made immediately - Balanced sacrifice Button Click Power Gain - Added Shard 2: Auto Button clicker! - Added Shard 3: Auto Altar farmer! Beta v0.0.2 (4/29/2026) - Added area 3 - Added... The Void... Layer 2 soon. (WIP) - Added Shard 1: +0.1 Altar Mult. Gain per upgrade! - Added new ranks - Updated Stats UI - Rebalanced Chronos and Eternals Gain formula. Beta v0.0.1 (4/26/2026): (back to working on this project after 3 months lol) - Heavily optimized massive "if else" chain for rank checking - Heavily optimized massive formula repetition for abbreviation calculation - Updated "Stats" GUI - Improved variables structure - Added new ranks - Added Map travel system and map UI - Improved zone teleporter script and linked it with world travel system - Balanced CHRONOS gain formula scaling - Made Button Clicks more rewarding - Added area 2 (access map with "m") - Added Time Altar - Added Sacrifice - Added ETERNALS Release v0.0.0 (1/23/26): - Game release - Added thumbnail - Added weather system - Added dynamic background music - Added first multiplier zone - Added number text - Added Chronos reset layer