game lagging? try turbowarp https://turbowarp.org/1270055857 [STORY] its 3012 and war broke out due to a robot malfunction. since then that robot is making more robots to fight against us. Help us fight them back by using cloned versions of our doggos the group of doggos stolen one of the ruined facility's made by robots and eliminated them all to set up as a base [GAME INSTRUCTIONS] in the lobby you are greeted by a doggo select screen click the doggo to change it. most doggos have passives, abilities or stat changes click done once you are finished the enemy is chosen randomly. most enemies have abilities in the battle press arrow keys (or wsad) to move space to dash and e to ability clicking down arrow or s mid air will cause you drop down much quicker but has a cooldown if there is more than 1 ability it is r or q there's a defence stat which increases or lowers damage dealt. this only effects DASH damage In the lobby you can find buttons like codes which will do different stuff. press the difficulty button to change it easy: regular mode hard: reduced enemies cooldown increased player cooldown and more enemy hp with timer increasing faster Insane: same effects as hard mode but more aggressive and items cant be used with forced darkness (note this may be impossible if you get super robo 1 due to the EVIL stun spam and repaired doggo WILL drain and spam heal) heres some codes to use "coins" "Riley" "unlock" (this unlocks all doggos if you cant grind) "#doggoforever" "Coin god" since you scrolled here heres a secret put up up down up in the main menu (before playing) for debug mode press m in debug to set map event press n in debug to get money press b in debug to make your doggo change press the robo to change it in debug mode
most of the code is from the original but this game has more characters and stuff (and a better version of my other game doggo battles extras) all doggos made by other people are credited if you wish to take your doggo out of the game message me on my profile if you request a doggo i might add it with your credits in game. if a doggo is considered op it will be moved in to a code update log [v0.27] >map events readded >reworked flood event >enemy jumps changed slightly [enemy no longer auto jumps if you are higher than them they only jump after you reach a certain height distance] >same dome for ai helper doggos