Physics simulation where every pixel is simulated! Enjoy this recreation of sandspiel.club! CONTROLS: number keys/buttons - change element click - place element g - show/hide grid Next Update Plans: - Saving + Loading Grid States - Oil - Meteorite
Turbowarp link: (shouldn't be needed in most cases, this is the fastest sand simulation i've seen on scratch) https://turbowarp.org/1270147700?clones=Infinity // --------------------- Basic Explanation -------------------- // I've recently been looking into Cellular Automata because it's cool. The basic premise is that it makes cool things happen by applying simple rules to basic cells, or in this case, pixels. The basic ruleset for sand is like this: if bottom pixel open -> move into it else if left bottom pixel open -> move into it else if right bottom pixel open -> move into it this basic ruleset is pretty much what makes sand in most sand physics simulations. pretty simple, right? // ------------ Update Log ----------- // v1.2 - MEGA Update: eliminated draw speed problems by only drawing pixels when they need to be updated. Added Wood, Dust, Glass, and Cloner. Added brush sizes. v1.1 - Expansion Update: turned it into something worth playing! added Empty (eraser), Acid, Gas, Fire, settings, and update notes as well as overhauled the visuals. Finally made the ugly gridlines optional. v1.0 - Release for SDS Pixelated, very barebones, only water, sand and stone with very ugly gridlines. #games you saw nothing...