-----Notice----- Working on hopefully a major optimization and also a new system that allows for easier modding and material creation ------------------- INFINITE VOXELS, run on turbowarp-link below RUN THIS ON TURBO MODE ***notice this project is gonna be laggy on bad devices and it has some issues with rendering and heat transfer because heat transfer made the fps die also large amounts of glass lags the game for some reason lol Has water, sand, rock, gas, TNT, fire(not rn), ash, snow, ice, wood has temperature, which actually works has ~1800 blocks of code now https://turbowarp.org/1270202008/fullscreen?turbo&fps=250 !!!!!!!!!!NOTICE!!!!!!!!!!!!!!!!! If you use turbowarp this game will run without much lag on almost ANY device
#voxels #blocks #sim #powdersim #game #realistic #physics #pixel art V1.0-added basic materials(sand,rock,water) and mobile support(buttons) V1.1-added water displacement and full walls around the screen V1.2-added gas V1.3-added block color variability V1.4-added a small menu for selecting materials V1.5-added block SHADING and changed bg v1.6-added wood,fire, and ash v1.7-added snow,ice,and TNT v1.8-added a temperature system v1.9-added a physics rate-raising it will slow the simulation speed v2.0-added MAJOR optimizations, so now it runs on my laggy school chromebook lol v2.1-added some new functionalities-menu button, and the ability to make water freeze to snow and then ice, and wood to set on fire if it gets too hot, also water will evaporate if it is too hot. v2.2-added latency counter, FPS counter, heatview, fixed heat spreading, optimized more stuff, and fixed explosions of fire from tnt. v2.3-added the ability to edit blocks while paused, the pause buttton, molten glass and glass, optimized something idk how, and added the ability to view the temperature of a block your cursor is on. Also fixed some of the lag from the delete button. v2.4-Optimized the game BIG TIME, using something called dirty voxels v2.5-Fixed water physics and lag, by making dynamic material displace water