-Game Controls: Arrow keys or WASD or IJKL to move on PC. Space to boost That's basically it. Just survive (for normal mode) Life counter in the top middle and 3 sec immunity when you get hit. You are also immune whenever you phase so yeah. Looking for Beta Testers!!!! Thanks to beta testers so far [:)]: Me Lee An Azeem (Thx so much you're the goat) Ruihan Zhi Rui Jun Xi Megan Also sorry scratch for the naem
Sry this took so long I wasn't free for about like 2 months and wasn't able to access scratch as much as before. You can now view the credits for this update and the previous updates inside the project (yaey) Also huge thanks to @Toucan_beaks he basically helped with so much stuff Still looking for play testers tho so some will be greatly appreciated (I can't playtest myself all the time) Also if there are some glitches, usually restarting the game like clicking the green flag should fix it (multiple times if you have to). If the problem persists, please inform me so I can have a closer look into the matter. Update 4.2.1 (New Gamemode and quality of life updates) Decreased portal size at the end of the game Fixed glitch where the boost button would still show up if you clicked mobile and died after playing once. Fixed glitch where the attacks would not be deleted at the end when the portal spawns Increased overall music volume Added eyes to the squares :) Made the triangles look…slightly better Made backgrounds look slightly different (as of 23 may, it only switches to black upon entering the game and grey anywhere else) using a sprite Added a thingy where whenever you press the green flag after watching the warnings thingy, you don’t see the warnings again. This was a theory I was testing in my mind for a long time and i was delighted when it actually worked. Also made it so that it auto resets for me so that coding is easier and I don't have to manually reset it everytime i think of sharing the project Fixed random animation glitch for the logo and redid the timing Fixed Portal Animation (Cuz, I have never beaten it before, so I was lazy on the animation and just but repeat 360 changes by 1 degree move 2 steps ykyk) Tidied the instructions & Notes and Credits area a bit since I haven't really touched them in a while Thanks for the Death By Glamour music (thanks to Toby Fox for being the original composer obviously...also happy 10th anniversary for undertale ❣️) Shortened Music Script by A LOT using functions (I can't believe I thought using start sound block was better than play sound until done and increased the average time of adding a new song from like 10 minutes to an hour) Shortened UI Sprite clone script using Functions (Again...yes, it's very useful stop it) Changed pitch for music for Hard Mode Made the immunity variable global by editing the death detector block and other stuff instead of for a sprite only so that it can be used from another sprite as needed for the new mode Updated Hard mode to make it "harder" with a red background Updated the name of one of the modes to fix it to say non-stop boosting instead of non-stop phasing (updated the instructions as well) [Just realized phase was on purpose so I'm standardizing boost for now until I figure it out] Quality of life update: instead of retry button bringing you back to device screen, it brings you straight to the game mode selection menu (Thanks ) Fixed the Instructions page glitch (YESSSS) Moved Credits into the project The credits music is the extended end credits for Amphibia The Hardest Thing and the credits music for The Owl House Watching and Dreaming (?) so thanks TJ hill for composing both i guess Changed to a better Joystick (Thanks to again). Nerfed the immunity on the phase/boost Gave the non-stop boosting/phasing mode 4 lives instead of 3 (balance change) Gave the circles 2 bounces in hard mode to make it harder (balance change) Changed size of circles to increase difficulty Fixed Glitch where Win screen remains there even after clicking back until the music finishes playing Added a way to display the wave you're on in game (z) Gave sound effects to buttons in the mainscreen Made new background for the normal game mode Made a way to move through the credits faster (down arrow) Added a death screen animation with QUADRATIC CURVEEEE (Toby fox again with the music lol) Added new gamemode (sorry scratch)