A side-scrolling platformer game with a cute little dragon as main character and custom-created graphics artwork. The game has both keyboard and mobile multi-touch controls (stick on the left, fire button on the right; if the dragon keeps on moving after you have released the stick, shortly press the fire button again to stop). Key bindings: A/D or LEFT/RIGHT to move SPACE/FIRE BUTTON to jump, keep pressed to fly X or UP to breathe a fireball C or DOWN to sprint, when flying this will bombard the ground with a fireball Fireballs and sprinting need some time to regenerate after use. The indicator at the top of the screen tells you when they are ready again. The game currently features a single demo level with a variety of different environments, meant to showcase and test out the capabilities of the game engine. Check out the TUTORIAL entry in the game menu for a detailed description how to play. (Note: For optimal results, I recommend playing the game on an iPad and using the mobile touch controls.) Updates - V1.0 is finally complete with cloud highscores! Enjoy the game! - I added more documentation to the Dragon sprite - I fixed a bug introduced during the last documentation run, the game now works again - I cleaned up the way how particle effects work. They should now introduce less lag. You can enable them by setting "settingsEffectsOn=1" in the STAGE. Currently, they are disabled to reduce lag. - Prepared the game engine for adding more levels - Added a test level to try out stuff (accessible by clicking on the tiny “T” in the bottom left corner of the main game menu).
All graphics artwork has been created specifically for this game by the author (@EiskalterYeti) with the help of Gemini (Nano Banana, Nano Banana Pro, and in some cases Veo3), but with substantial manual postprocessing, image editing, compositing, and in some cases manual keyframe animation using ProCreate on an iPad. The code for the side-scrolling platformer game was initially modelled after the excellent youtube tutorial series by @ShiftClickLearn and was then significantly extended with a more powerful gameloop engine. The project also drew many inspirations from additional youtube tutorial videos by @griffpatch. In particular, the game uses the multi-touch mobile controller taken (and slightly extended) from the youtube tutorial by @griffpatch. In addition, the text engine is based on (and then extended from) @griffpatch’s excellent tutorial series. I would like to extend my thanks to both of them for creating and sharing those excellent ressources. All sound effects beyond the ones from the standard scratch library are free sounds that have been downloaded from pixabay.com. Detailed credits can be found in the project. —————— #trending #games #all #platformer #mobile #underrated #dragon #dragonflame #original