• WASD to move • Click to break blocks • Click to place blocks • E to open inventory • Number keys to select inventory slots • Hold G and Click to place blocks in the background layer, • Also hold G to break blocks placed behind other blocks. • Click Enter to pause the game • Again, press G to break blocks in the background while holding another block. • P to show debug UI Want to play this game full screen? 16:9 (recommended): https://turbowarp.org/517137026?size=640x360&fps=60&hqpen 43:20 (could work well on some 16:9 monitors) https://turbowarp.org/517137026/fullscreen?size=860x400&fps=60&hqpen 16:10 https://turbowarp.org/517137026?size=640x400&fps=60&hqpen
Play here if you want better performance: https://turbowarp.org/517137026?fps=60&hqpen Update: I've fixed most of the performance issues with this version now, and added various measures to help improve performance overall where possible in Scratch. v1.0.0 Tree Leaves now decay if all logs are removed Added Villagers (don't spawn naturally yet, as there are no villages) v1.1.0 +Added Village Houses +Villagers now spawn naturally +Doors v1.2-1.4 +Added Ghast (incomplete) +Added Blaze (slightly more complete, but not quite there yet) +Added Bed crafting recipe +Nether generation overhaul. Warped / Crimson Trees etc generate in caves. +Added Fire & Lava to the Nether (no 'On Fire' damage yet though) Sky now appears black in the nether v1.5 +Biome changes v1.6 +Added End v1.0.0 +Added Biome Temperature +Added Weather +Added Ender Dragon +End Portal +Stronghold +Varied Health Amounts +Weather Overlays +Cave Sounds +Revamped liquids system v1.1.0 +Revamped Creative Inventory +Block Metadata +Birch Trees +Spruce, Birch, Acacia, Warped, Crimson Planks +Separated texture index from block id -Due to a small amount of reworking of the core engine in this update, there may be compatibility issues when trying to load worlds saved in previous updates -Saving is currently broken in this version. v1.1.1 Improved Inventory Functionality Splash Text v1.2 • Added Jungle • Added Snow Biome v1.2.1 • Added RLE compression to new world saves. Existing saves will be automatically compressed when reloaded and saved again. v1.3.0 • Entirely rewritten the rendering & processing engine to improve performance (matches Tilecraft / Minecraft v3) • Broke basically everything else. • Tried porting in the old water script but its a tad buggy atm) • No light map, instead light is processed via the tile caching system. build 2 - Branded as an experimental build of 1.3 instead of 1.2