WASD to move. B - dash N- Attack M- Heavy Attack
This is the code I'm going to use for a boss fight game. I might add mini luza as a playable character in it since I already made the animations. HAVE A CHARACTER YOU WANT TO BE ADDED TO THE GAME (1 spot left): The 8 Steps to get a character added: 1.Choose the character -It can be most characters including characters from games, shows, or even your OCs. (Please choose a character that is appropriate and not too big. If choosing a real character please be respectful.) 2. Select their MAX HP. -The average HP is 10000 BUT you can make your chosen characters HP as high or as low as you want. 3. Select their base Attack Power. -The average attack power is 500 BUT you can make as high as low as you want. 4. Select their normal attack type. -Melee or Ranged. FOR THE NEXT TWO STEPS YOU NEED TO CHOOSE ATLEAST ONE: 5. (Optional) Select their heavy attack multiplier and cooldown. -Heavy attacks deal xx% of the base attack power and have a cooldown. The average multiplier is 500% with a 15 second cooldown (or has a 0.33 dps to base attack ratio). 6. (Optional) Select the amount they heal and the cooldown. - Healing will not make you have more than max HP. Average healing is 1000 HP with a 25s cooldown (40HP/s) 7. Select their speed. -Average speed is 6 (for the boss game since your character will be smaller than what I show in the project. It is bigger their to see them better.) 8. Select their Skill/Ability. -You can give your character one special ability. The ability is capable to have more than feature. I may ask you to change it if it is too unfair or too difficult to code. -It would be appreciated if you make a base vector for the character you want added. -I will make the final call for changes in the character if I find it too unfair. -There will be more opportunities to get a character added once the game is released. (max character per person is 1)