Welcome to Timebomb Duels! It's basically hot potato on ROBLOX imported into scratch. Update Log: (Daily Updates but not forever) --------------------------------------------------------------------------------- Update 1.0.0: Release! (01/25/26) - Welcome to Timebomb Duels! - Player Vs. CPU System! - Some bugs present but should be resolved in later updates. Update 1.5.0: Bug Fixes and More! (01/25/26) - Bug Fixes! - Thumbnail Change! - A Lot More GUI! Update 2.0.0: New Maps and MORE! (01/26/26) - 3 New Maps! (Ice, Classic Single-Decker, and Ice Double-Decker). - Thumbnail Change! - Map Update! (Classic Double-Decker) - A New Game Mode! (Stay Away from The Bomb) - CPU Movement Updated! - Gameplay Change! (More about it in the notes and credits) Update 2.5.0: Multiplayer Update! (01/27/26) - Added 2-Player Multiplayer! Update 3.0.0: Emotes! (01/28/26) - Sound Emotes! - A New Map! (Platformer Mayhem) Update 3.1.0: More Game Features! (02/06/26) - Dashing Feature! Update 3.4.0: Even More Game Features! (02/06/26) - Replay Feature! Update 3.4.5: New Map! - New Map! (Falling Platforms) - Removed Sound Emotes (to be replaced with normal emotes later but the sound emotes are lwk annoying) Update 4.0.0: BETA! (February or March) - Online Play! (probably) - Tutorial! (separate project) - More Information Soon...
Note: Online Play will be added if the game gets popular enough. Why? So I can confirm that people will want to play this game often, so that the servers aren't always empty. --------------------------------------------------------------------------------- About gameplay changes (Ver 2.0.0): When the timer hits 0 and no one is holding the bomb, the bomb with pick its target depending on which player is closest. The bomb will proceed to follow the target until it touches the target or another player. This is not to fix the bomb-dropping bug, but to add a little spice into the game and make the game more fun. I will eventually fix the bug very soon, but until then, this will be its fix.