thanks @sn0wfall_ for the model. Jinx is a hare, based off of the Hare sprite series in the scratch library. She is in charge of the scratch movement blocks. Some context on the world building of broadcast memories- Everyone lives in Scratchville, the name of the fictional neighborhood the scratch team made for the mascots. There are different buildings for different features on scratch, and the characters work at these buildings. The explore HQ, ideas/innovation branch, the Create + Remix factory.. Us users see it as a website, but this is what happens behind the scenes. Think of the scratch library as a newborn ward. This is where new mascots are born into the website. Giga, scratch, pico- they are all 19-20. Nano is 14, along with Jinx. Jinx and nano are best friends, due to their shared interest in rock music and skating. I just wanted to put that in here so people are aware of how the world works in this game- since people were kind of confused. Jinx is a survivalist based off of timing, similar to another survivor in a certain game. She was inspired by Skateboard from phighting, mixing combat with timing abilities. also, note- Mastery is confirmed to be coming to the game. There might be seperate updates just for each mastery. Jinx has a big chance to come in 0.1 (not much of a surprise now but who cares) or 0.1.5 (along with parasite). CONCEPTED MOVESET: Jinx (Timing) Wipeout - can be charged/tapped. You can change the direction of the skateboard's dash as you hold it. When you dash forward, if you hit a wall/executor you will bounce backwards and stun the executor. Hitting a wall will make you lose 5x. Kickflip - Lets you jump over thin walls, while giving you i-frames. Messing up will make you lose 10x. Success will set the cooldown to 10 seconds and will let you dash forward. You will gain +3 speed temporarily. The cooldown is 15 seconds. Passive Ollie - Click space next to a wall to kick flip the opposite way you were going and gain +2 temp speed. You have i-frames for 0.2 seconds of this. You will lose hp if you mess up an ollie, however. The cooldown is 4 seconds.