REPORT GLITCHES READ EVERYTHING I'll make a version where both are separated type 1 - scrolling list type 2 - tiles 1:made to store resources and stackable items -no switching things around -stackable 2:made to store tools -now stackable -can move items around(click 2 items's slot to switch-the square thing behind items) -select an item and press q to delete Instructions: e to open inventory up and down arrows to scroll through list left-click to select(slot inventory) 1 to add sword to tiles, 2 for pot and 3 for logs select a slot and click another slot to switch select a slot and press enter and click another slot to transfer on of that item select a slot press space and click another slot to move half of that slot select a slot and press q to throw it out select a slot and press enter and q to throw it all out tell me if I should change the enter key for smth else #inventory #backpack #game #assets
all code and art by yours truly, do not use art please since I'm planning to use the art for a future project way more lists, but still low number of for all sprite variables requested by portal_bob(you're welcome) I might make armour slots later Ill add the ability to use negative numbers in the experiment sprite to remove stuff from the slot inventory