IMPORTANT!! No one really talks about these private clone variables, but I think they are very important. Found them out by accident. Basically, when you toggle "For this sprite only" it is also a private variable for every new clone. Awesome, huh? When the clone is created, the private variable sets to the value of the variable that is set for the whole sprite, then can be changed inside of the clone. That is how "id" variables work, which you can sometimes see in other games. In this project, the private clone variables are the gravity values. Hope you find these useful!!
Some smb sounds used