So, I am back after 3 weeks, and I didn't have access to the foreign sites. During this, in one computer class session, I learnt about Construct 2. It is a game engine, and it doesn't require coding, and instead has a block based approach, like Scratch, but the difference is that many game movement and other behaviors take hours to make on Scratch, when it takes less than 3 or 4 minutes to do those in Construct 2, which also give 60 FPS for the game. We learnt to make platformers with it, and because I knew a lot about Construct 2 already, and thanks to good English, I took that, and expanded it. The pictures you're seeing are one level and one boss screenshotted. I should explain, or else it will be really difficult to understand. __________________________________________ The player has appeared in a land called Atari, where nothing has colors (only white, black and gray) and the king of Atari has made several traps to keep you stuck in this land. You have to beat this scrolling platformer containing 4 levels, 2 bosses and 2 endings. One of the bosses (the king of Atari) gives you the normal ending, which is that you escape Atari and get back to your own world. The other boss, AKA the secret boss, and the one you're seeing, explains why all the colors are gone (except the health bar), and is way harder than the king. This boss gives you the good ending, which is that you bring back the colors of Atari, and that you can escape or come back any time. The game is currently 25.2 MBs, and I really don't know why I spent so much time on a project made with no resources, but am very happy of the end result. Oh, btw, the game also support Xbox and PlayStation controllers. Wanna know what else I did in these missing 3 weeks? I played a good amount of Silksong, played all of Undertale, and saw a bit of the Pokemon: Horizons series. Did I get Z-A?... NOPE.
The game contains tracks that all except one are from Undertale, and the 3 of the first levels have the Ground theme from Super Mario Bros. The game is not published, so I won't experience the terrifying moment of copyright.