its a clicker game what do you think you can clickspacebar "s" or "l" = save (s) and load (l) your save data If a new variable has to be added into the save/load system, your save data wont be compatible until you add another Number Keys: 1: Auto Coin Upgrade 3: Auto $$$pC Upgrade 4: Auto $$$pS Upgrade 5: Auto Exponent Upgrade 0: Toggle Music (Automatically on)
pre-shared updates: 1/28/26: Start 1/29/26: Sprited number scores (variables are no more) 1/30/26: auto upgrades, "fun facts," and advancements added 1/31/26: Cost increase editing, better looks, Save and Load (BETA) Shared Updates: 2/1/26: Cool number movements, Made the save/load better, 18 total coins, PROJECT SHARED! 2/2/26: Gems 2/3/26: Made the auto upgrading faster (like VERY dang fast), Coin pricing updates, A "loops" variable that when you get past the last available coin in a session it goes up and does nothing but resets EVERYTHING (basically the more up it goes, the more unemployed you are). 2/4/26: Number resizing 2/6/26: sounds (purchasing, coin, bg music [currenly 2 songs]) 2/8/26: Added music toggle 2/12/26: Made the multiplier part of the $$$pS and $$$pC be visibly affected by the gems count, loading a save forces the loops to 0 4/29/26: Added exponents 5/8/26: made some counters look a little better BG MUSIC: Raining Tacos (Parry Gripp & BooneBum) Gettin' Freaky (Kawai Sprite [FNF OST])