*DO NOT LOOK YET PLEASE! THIS IS FOR A GAME!* BASE TYPES: Earth: A very strong, stable element. Can create dirt/stone and use dirt/stone attacks. Fire: A very powerful type. Can set most things on fire. Water: A flowing, flexible type. Can create and manipulate water. Air: A flowy, airy type. Can control aerial things and use aerial attacks. Life: A lively, growing type. Can control plants and nature, and heal other Creators. Void: A mysterious, dreamy type. Can create patches of darkness, and shadow attacks Power: The most powerful type. Can create beams of light and prismatic attacks with every elemental energy. Only legendaries have it. Glitter: A beautiful, flashy type. Can create colorful glitter that can be commanded to attack, form objects and shields, or apply a special effect. super makes you have super strength and other strengths Earth Subtypes: Stone: can move, destroy, and create stone. Crack: Can crack any inanimate object, and can once in their life, crack a living being. Cracks rocks and sends those crashing down as an attack. Dirt: Can use dirt to get over obstacles easier and can use dirt to make solid structures. Sand: Can make giant dunes and use sand to blind enemies. There are many earth type subtypes including every rock and crystal, everything in the ground! Fire Subtypes: Ash: Can Blind enemies with ash and can use fire to make ash Burn: Can set anything on fire only at certain times (when it is not hot) including water (Though it has no use, unless they want to dry up the water) and can also make fires that they created and natural fires stop. Ember: Can create burning embers and use fire attacks. Water Subtypes: Ice: Can make snow on command, and small crystals that are very colorful. Wave: Can find nearby water and control it. From dew, to a tsunami. Can also hold their breath longer. Rain: Can take any type of droplets and turn it into a pouring day, since they can’t control the weather, the sun will still be in the sky when they make it rain. There will be no clouds. Whirl: When near or in a body of water, can create giant whirl pools to suck not just living sources but also inanimate objects. Tide: can lower or rise the amount of water in a body of water. Air Subtypes: Mist: Can temporarily blind enemies and, in rare cases, can make themselves invisible Breeze: Can control air and strong winds. Lightning: Can shock enemies and temporarily stunt or paralyze them Hurricane: Can create, move and use clouds. Can also, if advanced enough, control the weather. Float: Is also considered a water sub-type, but not often. Can make inanimate objects Life Subtypes: Poison: Creatures with poison can poison other creatures with non-fatal poison and can use an actual fatal poison once in their life. Moss: Can grow small plants like moss and create barriers with these plants. Can also throw it on enemies' faces to temporarily blind them. Plant: A creature who has plant can use or manipulate plants and can also talk to them. Other Life type subtypes are plants or things that connect with plants that don’t involve the sub-type Plant. Like: harvest easier and can use a few plants at their command. Void Subtypes: Shadow: Can hide in plain sight and can reform into a shadow only once in their life. Obsidian: Void infused with Earth. Can move, destroy, and create obsidian. Echo: Can make high or low pitched sounds to confuse and manipulate enemies. Illusion: Can create highly life-like illusions and images. However, it can be easily defeated by simply touching the illusions. But illusions can affect health and strength (Like actually wound you), so touch it before it can hurt you. Darkness: Can use a dark side of magic and use it at their command. This is EXTREMELY dangerous, since the magic might break free and start chaos. Creators will not use it unless necessary. Shapeshift: Can shapeshift into anyone they've already seen. But slowly, the power will fade the more they use it and one day they will lose the power shapeshift completely. Can not shapeshift into someone they have not seen with their own eyes. Even if they have an idea of what they resemble. EXCEPTIONS (These are VERY rare and don't fit in to other types): (Space: Is a blend of Void, Glitter, and some Earth. Can sense things from farther away and can use cracked asteroids as an attack. Can also hold their breath up to 1 hour in space. (Normal breathing time in water) (Only one cat has it) ✨Shine: Can blind enemies and can see spirits . Can also travel up to the sky and into the stars. Umbreous: Can use, manipulate and see through shadows. Can use the dark side of magic that’s even stronger than Darkness sub-type. Reflect: Can reflect attacks or use them instead of getting hit, can see part of the coming future. Can also make decoys of themselves. (Continued Below)
Glitter Subtypes: ✨Spirit: Can make inanimate objects move and can ONLY do good. Boba Tea: Can make bubble tea and shaped tapioca pearls. (Don’t ask. It was just a good idea.) Color: A creature who has color can blind enemies with colorful flashes, and can walk on/manipulate rainbows and use rainbow attacks. Sense Type: Can detect moving objects. Sense is one of the most common Glitter subtypes. It also has sub-subtypes: Sight: Has improved vision and can see all of the electromagnetic spectrum, and it can turn color vision off and on. If the most advanced as can be, can see through earth walls. Sound: Can detect musical details such as reversed musical notes and variations in pitch. They can also hear much higher and much lower frequencies, and loud sound doesn’t deafen them. They can make a wide range of vibrations and sounds. ?Smell: Can smell over 1 million smells and manipulate them to reach farther. Can also make enemies smell the wrong trail by messing it up. Taste: Can summon food and taste a lot more. Most poisonous things don’t affect them. Touch: Can feel all the texture of an object, even the touch of other critters that have touched the object. RARE Sense subtypes: Pain: Can cause other animals, and if they’re advanced enough, inanimate things, to feel pain. Locate: Sense infused with Air and Void. Can make long, high pitched sounds to confuse enemies. They can also echolocate prey and other living things, and if they’re advanced enough, inanimate objects! ⚡Electroreception: can predict where Lightning will land and can locate where other electrified things are. Magnetoreception: Can navigate using magnets and can create a STRONG magnetic field to throw opponents off track or pull them towards something. VERY RARE. (end of Sense type) LUMINOUS TYPES: (Only use if you decide to be Luminous) Silk: Type where you can bind silk into different forms, such as healing, attacks, and defense maneuvers. Soul: Type where you can mold your soul into different attacks such as “Vengeful Spirit” or “Focus” to heal