WASD - Move This is a DDA raycaster that renders walls with quads instead of vertical lines. I've simplified the code as much as I can, resulting in 226 blocks of code, but I had to remove some features to get there. This was mostly just a challenge to see how compact I could make the code. :)
Inspired by this project: https://scratch.mit.edu/projects/1260937591 Map by id Software Uses https://xeltalliv.github.io/ScratchTools/ProjectJsonMinimizerNew to minimize file size. Changelog: 1-28-2026: Published project, removed unused variable reducing block count by 2, reduced block count by 3 by using a variable to store a repeated equation, replaced empty bitmap backdrop with empty vector backdrop.