Space/click to transition slides EEVEELUTION QUEST: SILENT FATES ~ Hi guys, Gen here, I'd love to inform everyone that I'm currently planning and working on making a new Eeveelution Quest Game. its a PvP survivor vs killer fan game. it is going similar to forsaken and die of death. I'm currently concepting everything and progress towards the game itself hasn't begun yet. Its most likely going to be on roblox but may be on another platform if that doesn't work. I intend to talk to star about this game to see if I have permission to use her characters in addition to mine. nothing is official but its in early planning; here is everything that has been made so far (this will update almost daily): ~ # Killers: ***Dazzlewether:*** -# (Skins: Genesis BSE, bucket) - **passive:** Mastermind -# (See all survivors after a machine is completed) - **Ability #1:** Cane throw -# (after a short wind up, Throw your cane like a projectile for a small distance, this can go throw walls, upon hitting a survivor, inflict them with hindered and deal 30 damage, cooldown of 25 seconds) - **Ability #2:** Shadow Dash -# (After a medium windup, Dazzlewether launches forward in a straight line, hitting a survivor knocks them away and deal 40 dmg, you gain slowness after hitting a survivor for 5 seconds. missing doesn't apply slowness, cooldown of 30 seconds) - **Ability #3:** Find them -# (after a long animation: spawn 2 level 2 corruptions which chase down the nearest survivor. level 2 corruptions deal 15 damage and have 30 hp. the corruptions last for 50 seconds before despawning. cooldown of 70 seconds) - **Rage Mode:** Black Shard -# (After the rage meter fills up, this ability because available. when used the timer stops and rage goes on a timed duration of 1:30 seconds. Dazzlewether gains a speed boost for the duration and all survivors have slowness all survivors are also revealed during rage duration, Dazzlewether's attacks do x2 damage, when rage duration ends, the timer resumes and all effects end.) Maliceon -# (Skins: Cyan Darkheart) - **Passive:** Corruption Army -# (start the game with 5 permanent corruptions (1 level 3, 1 level 2, and 3 level 1s - level 1's: 10 damage per hit/ alert range of 10 stud/ 20 hp, - level 2's: 15 dmg, 15 range and 15 hp of 30 - level 3's: 20 damage/ range of 20 studs/ 50 hp) - **Ability :** Dark Hold -# (stand in place for a medium wind up and throw your ribbons forward 100 studs, hitting a survivor will pull them in and give them helpless for 10 seconds, missing or hitting an object will stop the attack and goes on cooldown of 35 seconds) **Ability 2:** -# ( esp ability to see all survivors temporarily Ability 3 shadow ball- Rage: upgrades corruptions a level and gain speed 2 for whole duration, x2 damage Genesis Tm-G1 Vera Spectral # Survivors: StarEevee MoonEevee (skins: Journey) **Cedric:** -# (skins: smolder darkheart) - **passive:** noble protector -# (See the aura of all nearby survivors) - **Ability :** hero’s dash -# (after a short wind up, Cedric launches forward doing a tornado style spin move which stuns killers upon hitting) - **Ability :** Counter -# (Cedric can take a parry stance which provides protection for one m1 based attack. Upon being hit while using counter, the killer gets parried and is stunned. Counter grants iframes for 2 seconds before the ability ends) - Aspen - Glitch - Solar -# (Skins: crimson rose) - Voltage - Lavender **Shop/Npc:** - Crystal - Eevee/Silver **Maps:** - Capital Walls (Bonus episode) - Malice Airship (EQ 3) - Star Village (Trailer and EQ2) - Town Square (Ask or Dare part 8 and EQ 1) - Dazzlewether’s Lair (EQ 1)
Character redesigns by: @Ballistic_Tabi_9 (me) original characters belong to @Star_Eevee Song: Maliceon's Chase Theme EQSF OST (Rodion Farafonto) AND KillerKyle's chase theme (dazzlewether's placeholder chase theme)