Arrow keys. I promise this will turn out to be good my guys. Check Update 1 1/30/26 for sword instructions. Check Update 3 2/7/26 for inventory instructions. E to enable field of view visibility and Q to disable (everything works fine when on and off). Studio: https://scratch.mit.edu/studios/51309030
Release 1/29/26: Added first and second level, with slightly buggy transition. Upd 1 1/30/26: Added a chest that gives a sword. USE SPACE FOR SWORD. 0.5 second cooldown. Upd 1.5 1/30/26: Added third level and an enemy. Upd 2 2/7/26: Fixed respawn bug after getting killed by the enemy. Upd 3 2/7/26: Added fourth level, inventory system, and currency. Z TO CLOSE INVENTORY AND X TO OPEN. Update 4 2/9/26: Added fifth level. Update 5.5 2/9/26: Added sixth level which introduces breakables, added a toggle for field of view visibility (everything works fine), and a damage calculator for enemy so I won't have to do this in the future when I add dmg upgrades. Update 6 2/10/26: Fixed Meds bug. Update 7 2/10/26: Added a randomized shop in the next level. Update 7.1 2/25/26: Hopefully coin bugs in the shop are now fixed. You can also slide on walls now. Update 7.2 8/6/26: Added a song (hooray), hope you like. Also fixed the coins bug (for real this time) by making the coins appear separately. Update 8 8/15/26: Added loot pools for chests instead of the same item for specific chests. Also added sword upg system that upgrades the sword if you buy a sword upgrade item in the shop (extra dmg and range for every upg up to three levels). Also added shop refresh after you buy stuff. Also every shop encounter now GUARANTEES and item can be purchased, as long as you can afford it. Finally, I also added a Throwables sprite in the files and a Throwables counter in you inventory, more info soon. Upd 9 8/16/26: Added 9th level.