Read the "Notes and Credits" to see what has been patched and how. [Z] to select [X] to cancel [Arrow keys] to move
Thanks to @SteelmaticDragon for the engine, the rest of the credits in his project. Basically, I have updated his engine to be more optimized, flexible and cleaner. With one of the pieces of code being fixed being the "Enemy HP (Menu), which had "Take away -82", when it should've been "Take away 82", which adds the ability for the enemy hp in the menu to move properly to allow longer enemy names to function. I also fixed the "Z + X" glitch, where if you spammed both keys it would break it. Instead, I added more "erase" broadcasts into the code to detect if text is already existent (as it breaks the battle text). Finally, I fixed the damage system to make it well, make sense! By doing a "join - and CONSOLE: Max Damage" instead of "CONSOLE: Max Damage / 3 * -1." All this creates a more optimized, stable and less buggy experience to the engine and adds more flexibility.