there are some missing/not finished features. [ A ] to move right, [ D ] to move left, [ V ] To Sprint. Player faces Mouse cursor. [ Q ] to use ability 1 [ E ] to use ability 2 (IF THEY HAVE A SECOND ABILITY ATLEAST) Working abilities: Slash (Bombastic warrior.) Deflect (Yummy) Build (Lemon) Pan (Bob) Mufmine (Mufmin) Skate (Cone) Claw (Guest 665) Axe (Cooper) Heal (Player_Name) After using an ability click the green flag, i havent implemented Cooldowns yet! I released this early so i can actually have something to prove I can make good Projects. Update/Changelog: Thursday Febuary 19th: I Released The Demo. Thursday Febyary 19th (2:19 PM): Made Mufmine Stun killer if hitting the killer, No VFX, and sounds added yet though. same day(2:27): Added VFX, And sound to the explosion, AND Made the killer stop being stunned after 5 seconds! :D (2:49): Fixed the Player having Jason's reach with hitboxes. Added Pan(ability) for bob, (WITH A SMOOTH ANIMATION.) Friday Febuary 20th (2:45): Made hitboxes face the player, at all times, and the ability to see/hide the hitboxes. (2:45): Added Slash sound effects for Bombastic Warrior, (Stun, pullout, and the slash if you miss the stun.) Sunday feb 22 (3:04): Minor update, Added when you use an ability that the icon will change to show it is on cooldown. Added Claw ability for Guest 665, And made the killer Follow the direction of The player (I do not remeber the date but inbetween these days, i made bombastic warriors slash anim better.) Tuesday Feb 24th(10:54): Changed bob's Render, Killer now can use an M1(Turn on hitboxes for now, I haven't made them use the animation for using the M1 yet, Made it so if the Players Health is below 0, or gets to 0, it will play an "OOF" Sound, indicating the player is 'dead' but i havent implemented actual death yet, but Player_Name has a custom death sound, Being a more Robotic "OOF" Sound. March 3 2026: Currently working on adding "Lunge" for Guest 665. the code is there, for the ability being used, just not the anims, and the rest of it. (11:51 AM): I Added chase themes if your close to the killer the chase theme will begin to play, i made it in beepbox, i will be remaking it tho, I remade Parts of it tho... uh i dont remember when tho. March 23rd 2026: The beginning of the Lemon Update Added: Lemons Build ability (Only able to Build Stud Generator, For now, and the animations tied to Building. March 24th 2025: The 2nd Part of the Lemon Update, Added Survivor Only Gate, Studs going Down when Placing Building, and a proper understandable HUD. March 26th 2026 (9:39 AM) fixed a pesky bug(which took alot of bug spray to eliminate) where Survivor Only Wall Would have its HP set to 0 When it is built March 30th 2026: Added Skins that work(Sorta) they don't have anims yet, but they exist, for now the skins are: Tester for bob, and MS4 Guest 665 March, 31st 2026 11:22 AM: THE SKINS ARE FULLY IMPLEMENTED But uh dont use lunge for guest 665, on the default/Milestone 4 skin. as 1: Lunge anims arent made for milestone 4, and that lunge isnt properly implemented! Tuesday April 14th 2026: Added an LMS, It's currently unable to be gotten without the killer being a certain skin, I Haven't added the ability to Change the killers skin tho- Wednesday April 15th 2026: Added(finally) the heal ability for Player_Name. Now ALL Current survivors That are On the Selection Screen Have atleast ONE ability. WITH animations for them!!! - Made it so when Entering LMS You and the killer will breifly be highlighted in white May 21st 2026: Added a detail where the "Caretaker" skin for Player_Name, Face changes during LMS it being a cool detail from Dod May 25th 2026: Removed "DEMO" from name, as it isn't a demo, as theres more features than it had on release, Added: Guest 666 skin fully, a new KILLER(Based on my oldest Roblox avatar on my main account from mid 2019/2020, You Can't Select him, YET, I will implement the ability to select what killer(and skin because i have made killer skins.) you want in the future... just not rn as the menus are kind of cluttered and i don't want to rework them quite yet. June 11th 2026: Added two more skins. Rochas313 for cooper, and a construction worker lemon skin. As well as a... not really Good quality wise page system for the skins. (Literally just a button... i want to add scroll rlly badly but idk how to properly(i actually REALLY want to rework the menu system but. it will take me too long. and be hella boring.) June 12th 2026: fixed a tiny bug, where when building a survivor only wall, the sprite used would be the stud generators sprite, and a small sprite change where Milestone 4. guest 665's hand in the claw anim would go into the front layer.
Thanks to Toby (Radiation) Fox, And The Beautiful People Behind Deltarune For the Design of Kris. Lemon(@Bour0152.) - For His Character Yummy(@Bour21092.) - For His Character Rocky (He has No scratch account) - For His Character(Mufmin.) @Sebastian_Tester. For some(Alot) help with my messy coding, and smoothing the animation. And for well... The skin Tester, It's his character, and he made the sprites for it, so uh full credit for that... Kade: (His Scratch Account Has A Strange Name.) for the name of Cooper(I only had his design and couldn't think of a name for him T-T) Most Characters Are Original, or they are based on other Roblox Games/Items/Avatars. Give me feedback in the comments, Or request Skins/Ability ideas. If the ideas are good enough I Might add them. This Game Is Entirely Made Possible Thanks To @Sebastian_Tester. Due To Me being a good friend of his, seeing his forsaken game's Abilities Which Weren't Very original, Thus Giving Me The Idea of Making This Game, with 100% Original Abilities!- And because I wanted an Excuse to Make a Game(to show how much i learned from the terrible things I made on my old account.) I will try (When i get better/have more experience, at making music, I will make actual music for the game (Most of it i found was seaching up the song name then adding "midi" at the end Pls actually suggest stuff I'm very tired of working on random Stuff that I Find entertaining, because i may just stop working on this entirely(which i REALLY DONT WANT TO DO MIND YOU, Learning this was fun.) if not given enough feedback. Also i made this game for learning purposes in a sense too XD