Fish For Fish! Buy New Rods! Sell Fish for money! Explore The town! (Coming soon) —————————————————————————- Code By @ItsKiraAkira Graphics By @ItsKiraAkira —————————————————————————- Current Fish In The Game -Common -Sardine (+10%) -Tuna (+-0%) -Rare -Blue Tuna (+-0%) -Eel (+-0%) -Legendary -Swordfish (-25%) -Mythic -BlobFish (-50%) -Hammerhead Shark (-65%) -Exotic -Whale (-95%)
————————————————————————— —————————-TO DO LIST—————————— ————————————————————————— Day 5-6 (DAY 6) Add daylight cycle (Day ?) Add Rod assigned graphics ————————————————————————— ———————— COMPLETED TASKS——————— ————————————————————————— ✅ Add fishing Mechanics ✅ Add movement ✅ Add a map ✅ Add fish ✅ Add fish rng ✅ Add Merchant ✅ Add money system ✅ Add Inventory ✅ Update fish movement ✅ Update Fish RNG system ✅ Add rod stats ✅ Add Backpack ————————————————————————— Coding Process: (A.1.1) Day 1 P1: Working on casting and fishing mechanics (Fri Jan 30th, 2026 10:00) (A.1.2) Day 1 P2: Polished and Finished old fishing system used in my last ocean tales project (Ocean Tales: Remastered) (Fri Jan 30th, 2026 15:00) (A.1.3) Day 1 P3: Added Fish and Fish RNG system (Fri Jan 30th, 2026 16:24) (A.1.4) Day 2 P1: Added fishing bucket, and started work on the merchant. More detail: -Changed position of fishing Minigame -Added Merchant (W.I.P) -Added Fish Bucket -Added Fish List -Removed BackPack (For now…) (Mon Feb 2nd, 2026 17:05) (A.2.0) Day 3 P1: -Added Money System -Added Fish Selling System -Added Merchant Menu -Added Shop Menu (W.I.P) -Set Fish Prices (Tue Feb 3rd, 2026 8:10) (A.2.5) Day 3 P2: -Started work on rods -Changed graphics of starting rod -Finished the selling system -Started work on Shop GUI (Tue Feb 3rd, 2026 11:56) (A.2.7) Day 4 P1 -Revamped Fish Movement System -Added Individual Fish Resilience (Movement speed) -Added Individual Fish Control (Chance to move) -Updated how the fish moves -Fish no longer move in spasms and now will glide on the Minigame bar -Added Rarity Counter (A.3.0) Day 5 P1 -Revamped Fish RNG system -Started work on inventory system -Added Backpack Icon -Added Inventory Menu -Added Close Option (Thu Feb 5th, 2026 8:44) (A.4.0) Day 5 P2 (Thursday February 5th, 2026) -Released rod(s) and Stats -Metal Rod (250$) -20% Lure Increase -13/20 Control -10 Resilience - (-10%) Luck -Wooden Rod (Free) -0% Lure Increase -0/20 Control -0 Resilience -Added Backpack for equipping rods -Polished RNG System -Added Progress speed modifier -Added luck modifier (B.1.0.0) Day 5 P3 (Thursday February 5th, 2026) Released Rod(s) -Barbed Wire Rod (1500$) -0% Lure Increase -2/20 Control -.90 Resilience (-10%) -Special Ability??? NEW FISH -Whale - -95% Progress speed modifier - Low Resilience -High Rarity NEW RARITY -Exotic OTHER NOTES -Polished RNG system -Fixed Multicasting Issue (B.1.0.1) Day 6 P1 (Friday February 6th, 2026) -Added New Fish -Swordfish -Legendary -(-)25% Progress speed modifier -Small Bug Fixes (B.1.0.1) Day 7 P1 (Saturday February 7th, 2026) -Added New Fish -Eel -Rare -Hammerhead Shark -Mythic -(-)65% Progress speed modifier