Greetings, Scratcher. Welcome to the project. Please read the rules before you proceed to remix. They moved to somewhere familiar... WE ARE IN DA OLD BLUE LABORATORYEEEEEEEEEEE!!!!!!! This is a sequel. There will be smaller enemy increments, but there are 50 more waves before the final boss making a total of 149 waves. I introduce an HP bonus for every 25 waves cleared. While some of the enemy types return from the first project, there are new ones. Rules: (?) means the rule is not enforced but recommended to follow. 1. All scratchers must follow the Community Guidelines and including the creator of the project. See the Guidelines page for what is not allowed in scratch in general. 2. Please do not ruin the project. 3. Note that scratchers have different opinions on what is considered OP which is in short for Overpowered. I say, for a single character, no commonly occurring huge damage, no ridiculously big knockbacks, and, for enemies, no infinite or ridiculously huge amount of HP. 4(?). do not add more than 2 defenders/enemies to this project. 5. No ear-piercingly loud sounds/music. 6. Do NOT change any other remixer's work unless it's for fixing a bug. 7. Blank remixes are not allowed. 8(?). Size matters. Do not make your character too large even if it is cannon to that character's lore. 9. All rules may be final. no inserting nor deleting rules. Breaking the rules can result in what would be called a "Bad Remix" and most certainly ignored or, in the case in Rule 1, punishment from the Scratch Team. #AYD #addyourselfdefending #AY #addyourself #add-yourself #defense
Enemy added: The Chance Darakon Speed: switches from 30 or 40 at random points HP: 30 requirements: wave 51, 4 points damage: ranges from 1 to 5 Mechanics: named after the forsaken character of the same name, the chance darakon is pretty much a personification of gambling. I say this because its speed may vary at random moments, and upon reaching the end or getting to 0 health, they'll decide to do a coin flip. if it lands on heads, then the outcome will benefit them (such as getting between half to double HP back), but if tails, they'll have an outcome that'll hinder them (such as not dealing damage when reaching the end).