Keys: [Up Arrow - Jump] [Space Bar - Jump] [Click - Jump] How To Play: Your Goal Is To Get To The End Of The Level By Jumping On Blocks And Boosts (The Circles And Portals. Colors Change By What They Do), Avoid All Spikes Since They Do Damage You (If You Get "Damaged" You Are Forced To Restart).
Notes: This Is My Version Of Geometry Dash With Every Season Having A New Featured Level As Right Now It Is "Dash". I'm Calling This UltraVEX Because It Just Feels Like A Suitable Name For This. In Future Updates (COMING SOON!) The Level Will Be Tweaked As So Will The Name. I'll Update This Every Season, To View When The Season Ends Just Play The Game And Eventually You'll See A Short Pop-up Saying When The Season Ends. I Hope You Enjoy This And If You Do Please Like, Favorite, And Recommend This To Others! Event: The Current Event Is Called "Cloud+" Because We Just Added The Live Cloud Variable! This Let's Users Be Able To Resume Progress And Not Do Anything. This Update Only Supports You If You're Using The Starlink Official Networking System. In Order For This To Work Please Read For The Working Devices Section To See The Membership Needs. Requests: I'll Take Any Level Requests In The Comments, I Might Reply Late But Don't Worry. The Most Popular Level Request Will Be Accepted. I'm Taking Demons And Pre-Demons, But No Simples. Right Now I'm Thinking About Doing The Thinking Space II Since There's No Requests Yet (Probably Because This Just Came Out). I'm Still Developing This So It's In Beta So The Season Technically Hasn't Started Yet. When It's Out Of Beta I'm Going To Pick The Most Popular Request Or The Thinking Game II. Beta Mode Will Stop In About ~49 Days And The Season Will End In About ~369 Days. I'll Try To Make It Come Out On February 16th, But If Not Of Course It'll Be In May, My Hope Is On New Years But Whatever. My Main Goal Is To Make It Playable (Lag-wise) And Enjoyable (Replicable). Credits: Geometry Dash** - Game Inspiration RobTop* - Game Idea SubstituteAI¹ - Quantum Physics to Real Life Conversion E_SpecNow¹ - Block Development Canva¹ - Background Design ThomasIV (Pro+) - FPS Tracking System*** Grok (Super Grok 4 Heavy) - Connection Status Live C++ OpenAI (OpenAI AI Agents Advanced) - Advanced Offline & Online Compatibilty via ST² Orbs (Jump Rings): Yellow Orb - Medium jump power. Pink Orb - Low jump power. Red Orb - High jump power. Blue Orb - Flips gravity instantly. Green Orb - Flips gravity and applies medium jump power. Black Orb - Slams the player downward (or upward if gravity is inverted). Green Dash Orb - Holds player in straight-line motion while held. Pink Dash Orb - Straight-line motion while held; flips gravity upon release. Spider Orb - Instantly teleports player to the opposite floor/ceiling. Teleport Orb - Teleports player to a linked destination orb. Toggle Orb - Triggers a creator-defined event or toggles an object. Portals: Gamemode Portals (Transformations) Green Portal - Cube mode (Basic jumping). Pink Portal - Ship mode (Fly by holding). Red Portal - Ball mode (Flip gravity on tap). Orange Portal - UFO mode (Multi-jump in mid-air). Blue Portal - Wave mode (Zig-zag movement). White Portal - Robot mode (Hold to jump higher). Purple Portal - Spider mode (Instant gravity teleport). Yellow Portal - Swing mode (Toggle gravity in mid-air). Manipulation Portals: Gravity Portals (Blue/Yellow) - Blue sets gravity to down; Yellow sets gravity to up. Mirror Portals (Orange/Blue) - Orange reverses screen direction; Blue resets to normal. Size Portals (Green/Pink) - Green restores normal size; Pink makes icon mini. Dual Portals (Orange/Blue) - Orange splits icon into two; Blue merges them back. Teleport Portals (Blue/Orange) - Teleports player from the Blue entrance to the Orange exit. Speed Portals - Changes horizontal speed: Brown - 0.5x (Slowest) Blue - 1x (Normal) Green - 2x (Fast) Pink - 3x (Very Fast) Red - 4x (Extremely Fast) Membership Required For ST*: Global Priority 25TB Plan (In Order For The Activity To Be Viewable You Must Have Used It For One Year Straight). Bugs: 1. Zoom Error 2. Music to Click Alignment 3. First Purple Portal in View 4. Hitboxes 5. Character Alignment to User GUI 6. FPS Tracker 7. Connection Signals 8. ST² Live 9. Connection View 10. FPS View 11. BG to AI API 12. API Key Activity. Definitions via EMP: {- (*RobTop is the official creator of Geometry Dash**) (**Geometry Dash Official & Affiliates) (¹Official Companies & System Progressors) (***Live API progresor for Connection System API) (++'-Offline Connector Status') (²Starlink - [For Airplanes] ) -} PLEASE NOTE: All Affiliates May Not Have Been Credited Or Recognized Properly, For Proper Recognition Please Search Up "Geometry Dash Official and Affiliates", Please Remember To Click On The First Result From Geometry Dash Official Or Legal Affiliate For Accurate Information. Recommended Browser Is Google Search, Extra Recommendations Are To Not Click On Sponsored Results. Hashtags: