Welcome to Collective Academic Looks like the school system in this universe is more based on "finders keepers losers sleepers" RULES 1. don't change code >:( 2. you can only change the percentage of players that can win 3. don't make your red basket too big or small, it is an unfair advantage or disadvantage 4. You are allowed to add more songs, max 3 per remix 5. don't remove other characters unless there breaking the rules 6. no adding secret hacks like a secret command that secretly adds coins to your character(s) 7. Your Red basket must stay red or you wont collect coins. 8. have fun because that's how I end most of my ay project rules Instructions on how this mini game works is in the project and if your too stubborn to press the green flag and use your eyes to read, you can read it here Players must collect a certain amount of coins with there red basket in order to pass the level there on. each level shows how many coins is required to pass. Eventually if a player passes the final level (level 8) they move onto the awaiting level (or level 9). from there the player will wait until other players are also awaiting, but not all. The Awaiting level only allows about 25% of all players to enter. why you may ask? so you can tell who are the best out of the group, if it was 50% you will just split the group in half and if it was 75% you will just find the worst ones of the group. Once all the spots available in the Awaiting level, Everyone not in the level has failed and boarding school will take them away. and the ones that were great enough (or lucky enough) that made it to level 9 are sent to there graduation ceremony to celebrate there acomplishment My first Ay project where its actually fun with little to no bugs this also took me a little over a month (late january - early April)
Credits : all the creators of the sound effects I used Notes : fixing endgame adding music adding more sound effects