Greetings, Scratcher. Welcome to the project. Please read the rules before you proceed to remix. They moved to somewhere familiar... WE ARE IN DA OLD BLUE LABORATORYEEEEEEEEEEE!!!!!!! This is a sequel. There will be smaller enemy increments, but there are 50 more waves before the final boss making a total of 149 waves. I introduce an HP bonus for every 25 waves cleared. While some of the enemy types return from the first project, there are new ones. Rules: (?) means the rule is not enforced but recommended to follow. 1. All scratchers must follow the Community Guidelines and including the creator of the project. See the Guidelines page for what is not allowed in scratch in general. 2. Please do not ruin the project. 3. Note that scratchers have different opinions on what is considered OP which is in short for Overpowered. I say, for a single character, no commonly occurring huge damage, no ridiculously big knockbacks, and, for enemies, no infinite or ridiculously huge amount of HP. 4(?). do not add more than 2 defenders/enemies to this project. 5. No ear-piercingly loud sounds/music. 6. Do NOT change any other remixer's work unless it's for fixing a bug. 7. Blank remixes are not allowed. 8(?). Size matters. Do not make your character too large even if it is cannon to that character's lore. 9. All rules may be final. no inserting nor deleting rules. Breaking the rules can result in what would be called a "Bad Remix" and most certainly ignored or, in the case in Rule 1, punishment from the Scratch Team. #AYD #addyourselfdefending #AY #addyourself #add-yourself #defense
If 1 gambler type wasn't enough, the Chance Storm (with the only difference being the fact that it spawns at level 52) has been added. Yes, I made both Chance enemies wear leprechaun hats because I usually associate gambling with luck, which I associate with 4-leaf clovers, which finally I associate with those Irish creatures.