Wind Fluid Simulation Turbowarp is recommended but not needed. https://turbowarp.org/1273340010?hqpen Uses paths that go straight and collide with object, shoving itself out of the way and attempting to fill empty spaces. Drag is calculated by how many times and how violently wind hits the object. Lift is calculated by how much drag is concentrated at what areas. KEY: Green = Little to none Friction Red = High Friction Feel free to use with credit. If you need help porting it or utilizing it, let me know. ============================= Changelog: 1/30/26 - v1.0 - Initial Release 2/2/26 - v1.1 - Increased fidelity in wind physics, included turbulence and better lift/down-force values. 2/2/26 - v1.1.5 - Optimized model for lower speeds. 2/2/26 - v1.1.7 - Changed wind static to be dynamic relative to wind speed. 2/2/26 - v1.2.0 - Fixed turbulence and air curves in the model. 2/14/26 - v1.2.5 - Added a simple change that highly increases realism for curves and lift values. 2/15/26 - v1.3.0 - Completely revamped the wind model for way higher realism. 2/17/26 - v1.3.5 - Added back the legacy model for faster speeds, and just keeping it around. Switch to model one to find it. 2/17/26 - v1.4.0 - Refined vacuum filling and increased fidelity for lift and drag values. Upcoming Updates: - Optimizations - Better control panel - Wind turbulence - Multi-object detection - ↳ Better path creation to do this, and won't rely on object direction tags: #wind #windphysics #windfluid #simulation #windsimulation #fluid