wasd to move, press c to change world size (will mess up the map, will not fix), will add a level importer for compatibility with level editor press q to load custom levels from the editor will make textures look nice (probs never) https://scratch.mit.edu/projects/1274046878/ enter to have your say about the textures and name the default castle map's save code is: 5514415555144155111441111222222112111121121111211222222111111111 (old) 5514415555144155111441111662266116111161161111611666666111111111 (new)(walls) 8*8 map changelog B0.1.0: added the tile engine, grass, stone, air B0.1.5: added water and path, editor released B0.2.0: added saving and loading B0.3.0: texture update 1, removed borders from tiles B0.5.0: collisions added, tilename:stone_wall added 3D is coming
PEOPLE FROM GAME JAM there is also an editor but I didn't put it in the studio because this ones more impressive I heard about @griffpatch 's pen scrolling tile tutorial, and i decided to make it without the tutorial editor: https://scratch.mit.edu/projects/1273665529/