A slightly complex strategy game with some rules --How to play-- See that city on the backgroundw? That's your enemy, you must destroy it before it destroys you! How to destroy it? It's simple: --How to make an army-- *Soldier: adds 1 to army might and city defense. *Tank: adds 3 to army might and city defense. Survives a single failed atack. Army might is the offensive power of your army. City defense is how much enemy army might your city can take. If the enemy's army might is lower than your city defense, it cannot atack. Note: The enemy will never have tanks. You can atack the enemy by pressing the Atack button. Doing so will send all your troops there. If your army might is stronger than the enemy's city defense, you win! If not, all of your soldiers die (Tanks remain alive) but the enemy suffers some losses anyways. Atacking ocuppies the whole turn. --Information-- The enemy knows everything you do and has! But you don't know what the enemy has... so you can spy the enemy! Doing so will reveal all of its current informations. Spying will occupy the whole turn. That's just the basics of the game! Let's move onto building! --Building-- *Factory: Raises your income by 25. *Watch tower: Increases city defense by 2. *Cyber brain: Is explained further... --Cyber atacks-- You can also apply cyber-atacks on the enemy! There are three options, so just read it in-game. The amount of turns that someone will be suffering a cyber atack is defined by: 2 + (atacker's cyber brains) - (Defender's cyber brains). --Missiles-- By paying 700 credits, you can choose to launch a missile, there are two kinds of missiles, so choose wich one best fits the situation: *Ballistic: Destroys all enemy buildings. *Gas: Wipes out enemy's army. Launching missiles will occupy the whole turn. That's pretty much it! It's a game of rules! Have fun (Or maybe not)!
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