Runs a deterministic 30fps loop at a custom time scale, and interpolates smoothly between values. This works in a similar way to the slow motion system in Compass 3, except it's way smoother and you can change TIME SCALE values without it stuttering all weirdly. Plus it has way easier control over what it allows you to interpolate. I put some comments inside to explain the code. This is way simpler than my original method, so it shouldn't be too difficult to comprehend. I think the main system only takes like 60-80 blocks. Requested/prompted by @minishark421 All code and methods by me Feel free to use in your games if you want a slow-motion feature with deterministic controls. Should I replace the current method in C3V with this, or not, since I've already designed the game around the other method and it works fine?