This was my 300th project where i tried to challenge myself to make a game in a week inspired by cuphead and ultrakill stuff happened since then and i never really had the time to come work on it, but it's still somewhat playable Controls: W, A and D to move and jump F is for punching/parrying Z is to take off one point of your health (there was no purpose behind this besides testing the game) Press and hold LMB to shoot 1, 2 and 3 would switch to different weapon variants but only the first one works. the 2nd was supposed to be a chaingun (from doom) while the 3rd was a railcannon (from ultrakill) E is for alternate fire (again, only the first weapon was fully created, where you toss a coin in the air, however coin mechanics were never implemented. You may still shoot them however) Original Description: my 300th untitled project weeeeeeeeeeeeeeeee WASD to Move (A is jump and S is crouch) F to punch/parry attacks (Don't do too many punches in a short amount of time or you'll exhaust the cooldown and will not be able to parry until it recovers to at least 1) Mouse to aim and M1 to shoot stuff E for alternate fire (Water gun alt shoots a coin in the air, Chaingun fires a barrage of bullets at once, railcannon does not have special ability)
Player/JJ Voicelines come from the Postal dude from the Postal franchise Slightly Inspired by Ultrakill/Cuphead By the way the coins arent useless you shoot them to make them ricoshet into the enemy and stack damage