Point and Click OR Hover and Flick to play Mobile + PC Compatible [OFFICE] * Click Left or Right to view hallways * Click Camera to open/close cameras [DOORS] * Hold Light to check the hallway * Click Door to close it [CAMERAS] * Click Camera to exit cameras * Click grey squares on the map to switch cameras FUNCTIONS : [Ferdinand Bear] * Deep laughter means Ferdinand is approaching. Check the hallway icons to see which side he is on, then close the correct door. Blocking him successfully will make him retreat. [Bernard Bunnie] * Bernard appears on the left side with an audio cue. If you see him at the door, close it to send him back to the Show Stage. [Charlee Chicken] * Charlee appears on the right side with a quiet groaning sound. Use the right light to check for her. Close the door if she is there. [Foster Foxtrot] * Foster attacks from the left side. Listen for music or footsteps, then close the door. After he bangs on the door and leaves, open it again. Watching Pirate Cove prevents him from moving. [The Hybrid] * At 5 AM, all animatronics combine into The Hybrid. It can approach from either side and appears on every camera. Use the lights often and close the correct door quickly. [Porttrap] * Porttrap is the main threat of the night. He may begin on the Showstage camera, where a loud screeching sound plays while he stares into the camera. If you look away before the sound ends, he will attack instantly. If you keep watching him, he may repeat the attack, fake you out, move to a doorway, or leave. When Porttrap appears in a doorway, he may quietly say “I see you.” Keep the hallway light OFF while he watches you. Leaving the light on for too long will make him angry. Once fully angry, the systems will fail and he will attack after a short delay. If Porttrap is at a doorway and the door is open, he will attack after several seconds. Closing the door can stop him, but he may move to the other side or restart his attack pattern. Sometimes, when he leaves a doorway, he makes a deep groaning sound. Other times he leaves silently, which may mean he moved to the opposite door. At 5 AM, Porttrap becomes much faster and more aggressive. Closed doors can also trigger a sudden system failure, leaving you defenseless before his attack. [Shadow Ferdinand / Golden Ferdinand] * A deep laugh means he is about to appear in the office. Keep looking at him until he fades away. Opening the cameras or looking away too early will cause you to lose.
Note to Scratch: The jump scares and ear-piercing music have been turned off automatically upon starting the game. Players can choose to keep this on or off by default every time they click the flag. The jump scares do not play sound if they are toggled off, and only show one screen. Please do not remove this game, and kindly notify me if any changes are needed. TURBOWARP : https://turbowarp.org/1274905525 Credits to Uncleum for FNAF WEIRD MOBILE PORT!! Credits to Nautico 3D for the Springbonnie / Springtrap model. Credits to thebluepanther_alt for the sounds! This is a faithful recreation with bonus content of WMP designed from scratch. If you are prone to seizures or epilepsy, please think twice before playing. Any disturbance to loud noises, creepy/uncanny visuals, or jumpscares should be taken seriously, and this game should not be considered. Only loud noises, sudden screens, and jumpscares are toggleable in the options menu. Not all mechanics and functions of the characters will be 1:1 or completely accurate and faithful to their origin. After the ultimate failure of the release of William Afton's soul, a new realm was created. A realm where William and his ruined son, Michael, are dragged down and sentenced to eternity. William, his soul, sent to rot away and burn once again, has sealed his fate. Michael is sent to free the suffering souls of those whom William has undone. Later dying quietly, a spirit of his flesh channels the hatred of his father in a permanent loop. #mobile #five #fanaf #weird #weird-mobile-port #horror