Present Mic || Technical || Battle style alternative|| Hero || Hp: 300 Alpha: Sonic Crossfire The Mechanic: Mic flicks his wrists, firing 4 small sonic pulses that fan out in a wide arc (two to the left, two to the right). After traveling a short distance, they curve inward to collide at a single point. Slow & Steady: The pulses move slower than a typical bullet (like Deku's or Bakugo's), giving the enemy a brief moment of panic as they see the sound waves closing in on them. Tracking: The convergence point soft-tracks onto the nearest enemy. If the enemy moves, the pulses will adjust their curve slightly to try and meet on the target. Individual Pulse: 30 DMG each || The "Single Blast" (All 4 colliding): 120 DMG. Ammo: 6 | Cooldown: 3s. Alpha: Rhythm Lock (aim in) The "Beat-Match" (Aim in): When you hold the Aim button on a target, you hear three distinct "Click" sounds in a rhythmic tempo (1... 2... 3!). The Release (Drop the Bass): * If you release after the 3rd click, the 4 pulses spawn and instantly merge into one massive, high-speed sonic projectile. Damage: 150. Effect: Causes an Instant Hard Knockdown (Enemy is blown back and hits the ground). Speed: Much faster than the standard Alpha; almost hit-scan at mid-range. Beta: Bass Drop (Vertical Scream) The Tap (Quick Blast): Mic hops a few feet off the ground and lets out a quick shout downward. Damage: 90. Utility: Fast recovery; perfect for stopping a rushing enemy without leaving yourself vulnerable in the air for too long. The Hold (High-Frequency Dive): Mic crouches and launches himself high into the air (similar to Mt. Lady’s giant form height). At the peak of his jump, he screams directly at the ground. The Area: Creates a large "Vibration Zone" on the ground that lasts for 2 seconds. Damage: Ticks rapidly for continuous damage up to 170 total. Effect: Enemies caught in the center are slowed and have their screens shake violently, making it nearly impossible for them to aim back up at Mic. Ammo: 2 | Cooldown: 11s. Gamma: DJ Slide & Encore The Slide: Mic slides across the floor in a "rockstar" pose, leaving a Yellow and Green neon trail filled with glowing Music Notes. Trail Effect: Projectiles hitting the trail are neutralized. Enemies stepping on it are slowed by 30%. The Hold (Encore): If you hold the button at the end of the slide, Mic grabs his lapel mic and lets out a massive AOE Scream. (If an enemy is hit with the aoe scream consume all quirk skill Y rounds/ammo) The Deafen: Any enemy caught in the circular blast is Deafened (audio muffled) for 5 seconds. Damage: 60 (Slide) + 100 (Scream) = 160 Total. Ammo: 2 | Cooldown: 13s.
Special Action: Radio Noise(Altered) Function: Strategic Turret / Projection Cooldown: 30s | Radio Duration: 20s (or until destroyed) The Setup: Mic drops a high-tech UA radio on the ground. The Link: While the radio is active, any Alpha or Beta you fire is duplicated or transformed by the radio in the direction you are currently aiming. Skill Interactions via Radio Alpha Interaction: Remote Sniping Effect: When you fire your Sonic Crossfire, the radio also fires its own set of 4 curving pulses. Beta Interaction: The Tornado Speaker Effect: If you trigger your Beta (Bass Drop) while a radio is out, the radio starts spinning at high velocity while emitting a continuous scream. Damage: 10 DMG per spin (Hits up to 10 times). The Deafen: Any enemy caught in the radio's spin radius is Deafened (audio muffled + mini-map scrambled). Special Tuning: Stage Freight-(Soundproof) Upon getting a melee hit on an enemy, they will be applied with the deafen effect and will be stunned for 0.5 seconds. While that enemy is effected by the deafen affect you will become immune to the deafen effect yourself. Cooldown: 30s Duration: 10s Normal tuning slot: Recovery drink recovery+, gp dmg+