=== Read, Share, Do whatever... === Firstly, please watch the first half (until the engines section) of LakeFeperd's video about fangame development, with your FULL attention, there's real good advice in there... VIDEO LINK: https://youtu.be/eKqQur63V9o While he does go on about how terrible making Game Design Documents is, they are still great for keeping the vision of the game aligned with everyone else on your team, plus you can write it whatever way you'd like! Secondly, since the stuff about engines is pretty outdated, I might as well fill you in with what's out there today... ## SONIC WORLDS NEXT (Godot) ## Sonic Worlds Delta's successor, Next provides the same amount of tools, as well as being a more stable and up-to-date version of the engine, not to mention it's free to access since it's not built with Clickteam! ## ORBINAUT FRAMEWORK 2 (Gamemaker) ## Sequel to the original Oribinaut Framework (duh), looks like it offers the same amount of features as Next, and whatever else you can find in the trailer... https://youtu.be/RvEuM1bGFpU ## HARMONY FRAMEWORK (Gamemaker) ## I think it's being used by Sonic Legends or at least associated with that project? Anyways while not "fully" complete it does boast enough to be a good choice. ## CUSTOM (Your Choice!) Why not make your own engine? You get full control over everything! Go with a game engine, build something in just a language, possibilities are endless! JUST MOST IMPORTANTLY, HAVE REASON!!!
READ THE INSTRUCTIONS!!!! Feeling a bit overwhelmed, discouraged? Just remember these words... "To live a life of power, you must have faith that what you believe is right, even if others tell you you're wrong. The first thing you must do to live a life of power is to find courage. You must be ready to reach beyond the boundaries of Time itself, and to do that, all you need is the will to take that first step..." "Rather than hoping for something from society, we should think about what we ourselves can do. I don't want to wish for anything. With courage, you can do anything. Even transcending time is no problem. As long as you have the desire to take a step forward." (This quote's machine translated, sorry folks...) CD's developers really be writing Shakespeare when they were making the cover art and manuals for the game... Yeah no fangame here faces anything new in terms of project issues, had this unshared for a while that's the only real reason I'm posting this... Oh and if you're still reading all of this uhh feel free to list all the problems that you feel affected your fangame after watching Lake's video, and where you think you'll go next with it!