Shota Aizawa || Rapid || Battle style alternative|| Hero || Hp: 250 Alpha: Centrifugal Capture Aizawa fires his capture scarf. If it connects, he doesn't just pull the enemy—he wraps them instantly and yanks them into his orbit. Aizawa spins rapidly for 1 second, swinging the bound enemy over his head in a wide circle. Any other enemies hit by the "swinging body" take 50 damage and are knocked back. Aizawa gains 50% Damage Reduction while spinning, as his scarf and the enemy's body act as a makeshift shield. Aizawa finishes the move by slamming the enemy face-first into the ground. Grab(10) Slam (100) | Ammo: 5 | Cooldown: 5s. Alpha: Centrifugal Capture / Versatile Tether If Aizawa is in the air and aims at the ground, he uses his scarf to pull himself down with extreme force. Deals 70 DMG in a small AOE and knocks enemies back slightly. Utility: Great for landing safely or surprising someone hiding below you. If he aims at a vertical surface, he doesn't just pull to it; he performs a Momentum Swing. The Aizawa hooks the corner and swings in a wide arc. He keeps his momentum, allowing him to transition into a sprint or another jump instantly. Utility: Perfect for "sling-shotting" around buildings to chase a fleeing enemy or to break line-of-sight when being shot. Beta: Cyclone Breach Aizawa fires his scarf to bind the enemy. The enemy is wrapped and held stationary for 0.5 seconds. Aizawa immediately performs a horizontal spinning kick, spiraling through the air like a drill. Upon impact, Aizawa deals damage and passes through the enemy's hitbox, landing behind them. If aimed at a wall, Aizawa pulls himself toward it at nearly double the speed of his Alpha. Unlike the Alpha swing, this move is a straight-line "teleport-speed" pull that lets him stick to the wall or transition into a wall-run. Damage: 130 | Ammo: 2 | Cooldown: 10s. Beta: Cyclone Breach / Sling-Shot Spiral (Hold Beta): While on the ground, Aizawa fires two capture cloths forward into the air. They "hook" onto the air itself (The Charge): As you hold the button, Aizawa slowly steps back, pulling the cloths taut. During this 3.5s charge, his eyes glow red, and the cloths vibrate with energy. He is stationary/slow-moving, making him a target, but he is preparing a massive counter-strike. When you let go, he is "snapped" forward with incredible velocity. The Move: He launches into a horizontal spiral kick that travels a great distance (for example if you are in fire zone you will go across the entire zone). Once this move is used consume all quirk skill beta ammo. (At level 7 this move becomes armoured) Damage: 170 Gamma: Midnight Ambush (Counter-Erasure) The Stance: Aizawa enters a defensive crouch. If struck by any attack, he vanishes in a puff of smoke. He reappears behind the attacker and delivers a brutal upward kick that launches the enemy into the air. Upon impact, the enemy is hit with Instant Erasure for 3.5 seconds. Because they are kicked upward and have no quirks, they cannot "Air Recovery" or use movement skills to escape, making them fall helplessly back to the ground. (At level 7 If aizawa successfully counters an enemy attack the cooldown will be 5 seconds less). Damage: 120 | Ammo: 1 | Cooldown: 15s
Special Tuning: Absolute Canceliation Upon getting a melee hit on an enemy, their special action will be erased. Cooldown: 30s Duration: 10s Normal tuning slot: Jump height+, wall shuffle speed+