Press [up], [space] or click to jump when you are in a level. You need to avoid the spikes otherwise you need to restart the whole level! You can can jump on jump orbs. Press [p] to pause. If you want to practice the level, press [i] to go to Practice Mode, which you also need to press to go out of Practice Mode. In Practice Mode you can press [c] to place a checkpoint and [v] to remove a checkpoint. When you are on the title screen, use the arrow keys to select the level you want to play, then press space to play that level. The level editor: When you are playing a level, Press [Z]+[M] at the same time to enter the level editor. You can move using the WASD keys. Use the 1-9 keys to select blocks category's. Press the the number that belongs to the block category you want repeatably to select different blocks in that category. Press [r] and the number of the selected category at the same time to go back one block in the selected category. Each category had different kind of blocks! Press [E] to set the level end position and [O] to toggle platformer mode. Oh, and press [Z]+[M] again to go out of the level editor!
!!!!! THIS IS UNFINISHED AND THIS EDITOR HAS A LOT OF BUGS!!! Scroll down to the bottom to see a list of known bugs. !!!!! (This project is reuploaded, the original project is unshared. I'll explain that in a project I'll post later.) This is the final version of the compacted GD editor 3. I was working on a update to the editor, which would include arrow triggers, better collisions, fixed slopes, and a lot of bug fixes. Here's the problem though: The code of the editor is AWFUL. It might not seem like it, but everything in this editor is at this point almost held together by duct tape. Or in other words: the code is awful and not maintainable. The player code is the most obvious example, but it can be seen all over the project. The reason this is the case: a lot of people worked on the editor. The thing is though, a lot of the people who made the features of this editor beyond griffpatch's original GD project often had no idea what they where doing. This is not to discredit them, but the code quality isn't really that great. There's just a lot of junk/bad code, and I tried fixing it, but it's too much to fix... And the fact that the features I tried to add myself also didn't really work and were just really buggy (especially the features intended for this update) didn't help either. This is why I never finished this update. I will not update this editor any further, because the code has gotten so bad to the point where it's too much. I might still work on other stuff made using iPhone's editor, but I am pretty sure this editor is done. I hope you enjoyed using this editor. Thank you all :) === Here are the credits to the people who worked on this === Credit to and MANY more scratchers. I got the idea to make a compacted GD editor from (His compacted level editors were outdated.). Idea for fixed spider by . Invisible blocks from . Some of the 2.2 features were inspired by / 's 2.2 editor: made quite a lot: he made black orbs, red orbs/pads, all saw variants except for the default one, the monsters, thorns and slopes. Thank you to for telling me this! Fixed UFO rotation by from === KNOWN BUGS === - The player dies when going upside down when standing on the ground/a solid block. - Arrow triggers are very unfinished: Most gamemodes don't have support for arrow triggers, and the ones that do have support have either player costume bugs or have physics bugs. - Platformer mode has barely been updated to support the new features present in the game now. - Slabs/spikes have more accurate collisions, but not all objects have been updated to support this. Plus the objects that have been updated are quite broken on higher fps. - Mini mode has a smaller hitbox now, but it breaks wall collision. - Slopes are quite broken, I tried reworking the slopes but I gave up on it, so they have quite broken collision.