⭐ WELCOME TO FARTNITE™ (NO FARTS EDITION) ⭐ Yes, the name is confusing. No, it is not a bug. This is a serious, skill-based, action-survival experience where nothing smells and everything is intentional. Before starting, mentally prepare yourself. This game rewards awareness, patience, and the ability to not press random buttons like a raccoon on an iPad. THE CORE OBJECTIVE (READ THIS OR REGRET IT) Your goal in Fartnite is to survive as long as possible, collect points, and overcome enemies using movement, timing, and strategy. You are not overpowered. You are not the chosen one. You are just a player who must adapt. There is no mercy timer. The game begins when you move. CONTROLS (MEMORIZE THEM OR LEARN THE HARD WAY) Arrow Keys or WASD: Move your character up, down, left, and right. Movement is smooth unless you panic. Space Bar: Perform your main action (attack, dash, shoot, or interact depending on the game mode). Mouse Click: Navigate menus, activate buttons, and interact with objects that clearly want to be clicked. Special Key (shown in-game): Activate abilities that are powerful but limited. Waste them and suffer. Buttons do not forgive hesitation. GAMEPLAY RULES (THE GAME IS WATCHING) Standing still is dangerous. The map is not your friend. Enemies scale over time. What was easy will become disrespectful. Resources are limited. Use them with intent, not vibes. The edges of the map are traps. Always have an exit. Mistakes compound. One bad move becomes three. ITEMS & POWER-UPS (NOT ALL HELP YOU) Boost Orbs: Temporarily increase speed or damage. Shields: Absorb hits but break when overused. Cooldown Tokens: Reduce ability recharge time. Rare Artifacts: Powerful effects with unclear consequences. Some items stack. Some overwrite others. Some exist purely to test your judgment. ENEMIES (THEY DO NOT WANT PEACE) Enemies behave differently: Some chase directly. Some predict your movement. Some wait. Some exist only to punish greed. Learning enemy behavior is more important than raw skill. STRATEGY TIPS (WISDOM FROM THE SURVIVORS) Movement beats power. Save abilities for moments that matter. Never tunnel-vision on points. If something feels too easy, it is setting a trap. HOW TO WIN (SUBJECT TO CHANGE) You win by: Reaching the final stage Surviving all enemy waves Achieving the maximum score Or discovering a hidden ending The game will not tell you which one you are on. FINAL WARNING Fartnite does not explain itself twice. The tutorial ends when the game starts. Everything after that is on you. Good luck. The map is already loading.
⭐ ⭐ ⭐ This game was created in Scratch using a powerful combination of logic, trial and error, and staring at the screen wondering why something didn’t work. If you notice odd behavior, strange enemy movement, or things that feel almost intentional, congratulations — you are witnessing emergent gameplay. This project may receive updates, changes, nerfs, buffs, reworks, removals, additions, or complete chaos at any time. Nothing in this game is guaranteed except movement and consequences. If the game feels difficult, that is by design. If it feels easy, enjoy it while it lasts. If it feels unfair, the game is teaching you something, even if that lesson is “don’t do that again.” Lag may occur depending on device, browser, number of sprites, clone limits, or the moon’s current phase. Closing other tabs may improve performance. So may patience. This game contains no farts despite the name. The title is legacy content. Removing it would anger the code. Sound effects, visuals, and mechanics were chosen to maximize tension, feedback, and mild confusion. If something looks simple, it is probably hiding multiple scripts behind it. There may be secrets. There may be unused features. There may be buttons that do nothing on purpose. Exploration is encouraged. Button mashing is tolerated but not respected. If you break the game, congratulations. That means you are playing it correctly. ? CREDITS (THE IMPORTANT PART) Game Creator / Lead Developer / Vision Holder – Me Game Concept & Core Mechanics – Also Me Level Design – Me, plus that one idea I had at 2 a.m. Programming & Logic – Me – Scratch blocks – Several “why isn’t this working” moments Bug Fixing – Me – Accidentally fixing one bug by creating another Testing – Me – Anyone who played for 10 seconds and said “cool” Balancing – Vibes – Slight panic – Last-minute changes Art & Visuals – Me – The Scratch editor – Possibly the default sprite editor at 300% zoom Sound Design – Me – Muted speakers – Regret (sometimes) Special Thanks – Scratch – The undo button – Autosave – That one tutorial you didn’t finish watching – Anyone who didn’t ask why it’s called Fartnite No Farts Consultant – Common sense ? FINAL MESSAGE Thank you for playing Fartnite (No Farts Edition). This game exists because I decided to make it exist. That alone makes it valid. Now i will go improve it. Not. The code will remember either way.