★★★Instructions and controls★★★ Up arrow, W, or Spacebar - Jump Left arrow. or A - Move left Right arrow, or D - Move right ★★★Difficulty★★★ The game starts out kinda easy, but gets much harder over time. Difficulty - ★★★★☆ ★★★Story★★★ The King has fallen ill, and nobody knows why... but you, a loyal guard of Zerrikania, is determined to find out what is causing this kingdom-wide pandemic. upon venturing throughout the lands, far beyond any cube has gone before, you find out about a coming calamity, and a demigod deemed the Nihilist has broken free from their subterranean prison, and now seeks revenge on those who dammed them to eternal captivity. But the Nihilist isn't just a simple villain who was imprisoned, they were a necessary part of this worlds evolution, the embodiment of chaos, death, and war. But over the centuries of creation in this world, the Nihilist grew power-hungry, and too extreme, so the other creators and gods were forced to seal them away to prevent furthermore destruction... Help Cubey embark on an epic quest to defeat the Nihilist, and save the universe as we know it... But according to ancient scrolls, the Nihilist was only one of many evil deities imprisoned... Could the Nihilist simply be the beginning of something greater..? ★★★Extra Notes★★★ This is just a taste of what's to come, I'm still adding more to the demo, so more will be announced and released before the main game. If anybody has any ideas for the thumbnail, please tell me in the comments! I'm happy to add whatever you'd like to see, heck, if you want a fully fledged update added, then again, tell me in the comments! I'll do everything in my power to make this game whatever you guys want.... (With limitations obviously...) ★★★Known bugs★★★ If you time it just right; open a door, and then it perfectly closes on an enemy, then that enemy will be either be trapped in the door, or rarely, just crushed for some reason :\ DO NOT ACTIVATE TURBO MODE ON THIS PROJECT, IT COMPLETELY BREAKS THE GAME, AND MAKES IT BASICCLY UNPLAYABLE If you paused while you were talking to an NPC, and then un-pause, the game will kick you out of the dialog, and you'll need to talk to them again. Also, if you pause while fighting a boss, the boss's attack timings might be thrown off very briefly ★★★Featured remix★★★ Joes Adventure: Kingdom Of ZARTH: Awesome remix. It's hilarious, and while its basically the same game, almost ALL the sprites are changed so that's really cool and creative. (I love the 'Obelisk' boss fight at the end, it's so ridiculously funny XD) ★★★Tags★★★
★★★News/Notes★★★ 200+ Views! This is more than i ever expected. Thank you so much everyone for all your support! :D Found a bug? Like the game? Have a suggestion? Tell me in the comments so i know how the game is doing and what to fix/add! ★★★Shoutouts/Credits★★ Thanks to @griffpatch for some of the tutorials on how to code a simple platformer game! Shoutout to @axetime45 for making an awesome, hilarious remix, and with some of the concepts for world 2! Thanks to @PineTreetail for helping with some of the concept art and ideas for the game! Thanks to @Firebomb5027 for some ideas for world 2! Some of the music/sounds we're found on Pixabay.com, so thanks to all the people that made he free music! XD ★★★Update Log★★★ 2/10/2026: Demo initial release. 4/1/2026: All of world one is out. There's wall jumping, puzzles, moving platforms, enemies, LOTS of rooms, NPCs, a boss, and that's just scratching the surface! There's so much to explore in world 1, but be careful, as rumors have been spread about something living atop King's Spire... So why not give it a try? Make friends, kill enemies, complete rooms, and more! (No, this is not an April fools joke XD) 4/27/2026: The first playable area of world 2 is out! Explore a vast desert as you brave the scorching heat... But be careful, as enemies have adapted to these scorching temperatures... 2/28/2026: Fixed lag by A TON. The game used to run MUCH slower than it does now, i improved this since with the collectables, all the collectables would spawn at once, and only show on their selected scene. Now they only SPAWN when it's the right scene, so instead of all hundreds of clones loaded at once, its only about 5-10 at a time.