WASDQE and arrow keys Play on Turbowarp: https://turbowarp.org/1276713538?fps=60&stuck
My first textured 3D raster engine. It expands off of the span rasterizer demo I shared earlier, to include lightmapping and various bug fixes. There is no perspective correction. Some spots are too dark due to erroneous hits in the raytracing code. That shouldn't be too hard to fix. The BSP file is now quite large and barely fits in this project. Perhaps I could share them elsewhere? Maybe store them into color swatches? I'm not sure.