An unknown place. An empty hall, far beneath, far away. or far above...? Anathema has created this place in their spare time. Locating it will be impossible, and this is by design. No intrusions will be permitted. The cavern is filled with tall columns of rock, etched with that repeated linked-circle pattern. The whole place is VAST, like a cathedral's main chamber. but almost entirely dark. A few radios fill the place, after all Anathema sees in all EM wavelengths and why give an opponent the advantage of being able to SEE? Anathema: HP: 1, SHELL: 10 VIGOR: ⦿ ○ ○ | MIGHT: ○ ○ ○ | SPEED: ⦿ ○ ○ LOGIC: ○ ○ ○ | FOCUS: ⦿ ⦿ ○ | GUILE: ○ ○ ○ Shaded: Anathema has chosen a basic, all black orb-like form for this fight. In the pitch darkness down here, it is hard to see them at all, let alone their actual outline. -1 to any rolls made that rely on sight against Anathema.
Magwitch: HP: 10 VIGOR: ⦿ ○ ○ | MIGHT: ○ ○ ○ | SPEED: ⦿ ⦿ ○ LOGIC: ○ ○ ○ | FOCUS: ○ ○ ○ | GUILE: ⦿ ⦿ ○ ((The letter and number for this place are the letter Thorn from old english, norse, old swedish and modern Icelandic! The number is Aleph, a way of writing different-sized infinities. I used these two because it really completes the 'you have absolutely no idea where this place is' vibe.)) ((I'm going to wait for another narrator to pick up this fight, because it would be biased to run my own duel. Just remix the project and remove this message I suppose.))