Click - Place a ball M, G, A - Change values w/out using sliders (use for precise values) P - Pauses Simulation until pressed again (balls will still destroy and spawn when paused) C - Clear S - Hide/Show Variables Hover (over a ball) - Display distance over ground - If you hold H while hovering over, the distance locks in until you release - If you press I while hovering over, it will display that current clones stats until you release You can place a ball every 1 second I made this in 10min btw This is just simple arithmetic
I like physics lol LAST UPDATE - Ball collisions NOTE: The starting stats are the same as a basketball ln earth, except with no air resistance; if you want to test real-life objects, set air resistance to a real small number (like 0.05-0.15) YES, I KNOW, BASKETBALLS ARENT 30 METERS TALL, BUT WTVR Air resistance takes some energy from the ball, so even if you put bounciness to 100%, it's velocity still would be decreased Mass - Kilograms Distance - Meters Next - Different Costumes & Variable Hiding Smoothness is how many mini-steps the balls take every frame, so a big amount will lag the game if you have lots of balls spawned Here is a realistic basketball game: https://scratch.mit.edu/projects/1277264212/